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Rollover
Mission:  Chrono Quest
By Your Funkiness

Original Rollover

There was, unfortunatly, a bit of confusion and delays to this one. Computer troubles and some missing parts by Funki delayed this.

I took over before too long, moving posts so they were in the right section, and adding a key sentence to the start of the Rollover which you see below. The rest is by Funki. It started as a joke about the 'lag dragon,' and quickly moved to something more. The mission ended up varying in a few ways from Funki's original concept, but the result was worth any changes, in MY opinion! (I never realized this before, but apperanatly, Funki DID post the mission notification in the right spot- just on the wrong board. I ended up not even realizing it was there when I kick started the mission.)

The shortness of this opening will stand in direct contrast to the ending, as you'll see . . . Well, let's get this baby started!


A long time ago. . .

 

Damarcan stood at in front of his squadron, peering off into the distance. The Chrono Dragon was approaching the Island of Mystery. The dragon had requested tribute from his village, more meat than they could afford. They had sent every last nugget they had, and some items as well, but the beast had not been satisfied. It had decided to make an example of them, and it was now attacking.

 
Damarcan readied his men, as best as he could anyway. They were all terrified. And, to be honest, he was more than a little scared himself. He looked to his left, at the line of villagers fleeing into the distance. His wife, two sons, and five daughters were among them. He hoped they would find someone else to call “daddy” after he was gone.

 
The group spread out and took cover, knowing that in the back of their minds that it’s impossible to ambush something that is moving and thinking much, much faster than you are.

 
When the dragon made its first pass overhead, the archers fired their first volley. They all missed. The beast was simply moving faster than the bowshots. It glanced at them with a slight look of irritation, and hurled a pair of magic spheres at a few of them. The spheres struck, and several of Damarcan’s finest men slowed down to a crawl.

 
The beast turned and flew through the village, smashing through huts and houses like they were toys. It swooped in and picked up a pair of warriors, flinging them across the town. Then it turned to the rest.

 
By the time it was finished, the village was in ruins, and everyone in it lay dead or dying. Damarcan’s last thought was a prayer, a prayer of vengeance.

 


 
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Kingdom of Loathing (KOL) is a (mostly) original online game that apparently has something to do with Asymmetric Publications, LLC, and something called a Jick, who probably copyrighted and trademarked the thing up the wahoozer. Wahoozer is a word I just made up. If you don't like it, bite me. And if you refuse to bite me go to . . . ANYWAY, this is the archive for an interactive writing game based on KOL, and a specific clan within- the Kingdom of KOL. Specific characters belong to their specific owners, specifically, unless specifically stated otherwise. This game was developed by Joshua A. Dexter, with rules based in part on Mercenary and Equinox. This is a non profit game done for entertainment purposes only. If a rash develops on your imagination, desist use immediately and consult a physician, psychologist, or 1-900 psychic for further assistance. KOL forums, store, entry at Answers, KOL's entry at Archive.org, and it's entry at Wikipedia, and KOL's own wiki. - JAD
In other words, I don't own KOL, or KOKOL, and KOL doesn't own KOL. Get it? Good!
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