Name: Jarlsboris Wildfall
Personality: Charming, irrelevant, witty, sarcastic. That about sums it up. He's also quite brave and willing to do the right thing. Skills and abilities: Master of the wooden shillelagh. Tough, determined brawler. Strong against cold attacks, he's also a tactical fighter capable of staying cool under the pressure of a big game fight. Recent news: After battling against demons and the Elite 8 (not alone!), "Wildey" has more recently found himself searching for Sassy Snake in the aftermath of said battle.
Season II so far: After a confusing, conflicted debut with Summer in the otherworldly "Mirrorworld," Summer and Wildfall are again seen in the Holiday mission, helping battle slave traders from Catalina. Later, Wildfall travels with Todd, battling undead slavers in Ninja Village, joining a party to rescue Catrina Whiteclaw from Hey Daze, and eventually saving a captive Sassy Snake before participating in a battle against the Elite 8. After, the two reunite with Sassy...
|
Appearances | Mission | Notes |
Finale 2/2 | The Philler Gang | They're the unnamed cameo in this Finale part 2. After being kidnapped, Wildfall isn't sure he wants any part of the big battle against Philler, but Summer convinces him that they need to take part in it! |
mention | Return to Mirrorworld | Even before their debut, Wildfall and Summer are mentioned in their hired protector Xodus's debut. He reflects on their meeting and adventures in Honorburg. |
Co-roleplay | Return to Mirrorworld | Wildfall and Summer debut together in a co-write that has everything their co-writes special; sex, humor and the two arguing slightly childishly. |
Co-roleplay | Return to Mirrorworld | After arguing over Wildfall's water in a pouch (he wouldn't share) and then spilling it, Wildfall and his gal pal Summer have to fight a bipedal lizard ... with a metal shield and teamwork. That means teamwork and a lesson learned! |
Finale 1/3 | Return to Mirrorworld | The forces against Kwadlin are starting to come together - but the heroes are still fighting each other! Summer and Wildfall attack both Cyber Sunset and Xodus. |
Finale 2/3 | Return to Mirrorworld | Xodus gets Wildfall and Summer to back off. The three- and several other Adventurers - battle dark beasts before coming across Kwadlin- and falling to the telepathic mind control of his minion, Konall Numberscruncher. |
Finale 3/3 | Return to Mirrorworld | Finally free of the mind control of Numberscruncher, the heroes still face the neigh-impossible task of taking down Kwadlin and his minions. |
Co-roleplay | Holiday | Wildfall seems a little jealous when Summer flirts with Todd Blackpaws. After, the three run into Lalucia, trading information with her and agreeing to help her attempt to rescue Becky Joy and Cattaras Whiteclaw. |
Cameo | Holiday | Not really 'in' this roleplay- but Summer and Wildfall play a key role as they are guarding the exit on the escape route as Lalucia, Becky Joy and others attack the slavers hideout. |
Co-roleplay | Holiday | After their assault on the slavers, our heroes have set up a camp so they- including the ones rescued from the slaver camp- can rest for a bit. Wildfall and Lalucia discuss how to best go about it. Later, Wildfall watches as Todd, Cattaras and Lalucia argue then resolve things. Kind of. |
Co-roleplay | Holiday | The camp is interrupted.. by a slaver attack! Summer thinks they should run, but Wildfall realizes they have to protect the wounded. Todd and others are here, too. |
Finale 2/2 | Holiday | The battle against the slavers is no easy task, but thankfully, Sebastian Dash and other heroes show up. Elsewhere, Konall and Zed Shinestone lead the battle vs demons from Hey Daze. |
Co-roleplay | Guild Warriors II: Machines and Soul | Todd Blackpaws, annoyed over the recent news on the slavers arriving in the Kingdom, literally runs into Wildfall in a bar. After avoiding a brawl, Todd (again literally) runs into Sir Fumblies, who has Fahari along with him. They set out to handle the slaver problem. |
Co-roleplay | Guild Warriors II: Machines and Soul | Todd, Wildfall, Sir Fumblies and Fahari run into a strange old ninja in Ninja Town. Then, Fahari determines she is required in the other half of the mission. After, Todd, Wildfall and Fumblies battle a group of slaver thugs.. and their undead. |
Co-roleplay | Guild Warriors II: Machines and Soul | Wary of ambushes, Wildfall, Todd and Fumblies talk to some of the local ninjas, including a very interesting "Old man ninja." And a couple of female ninjas with a unique way of speaking. |
Co-roleplay | Guild Warriors II: Machines and Soul | Wildfall and Todd run into another pair of female ninjas with a different - still unique- way of speaking. They promise to help fight off the slaver invasion of Ninja Town. |
Co-roleplay | Guild Warriors II: Machines and Soul | Wildfall and Todd outwit themselves dealing with some slaver thugs- but thankfully Sir Fumblies is around to help. |
Finale | Guild Warriors II: Machines and Soul | Todd and Wildfall battle the slavers with the help of Sir Fumblies, space elves and more. Including the Vixen Goddess and Kadlin Bearsmasher! |
Co-roleplay | Return to Hey Daze | Todd and Wildfall joke around and run into Fahari. They discuss the women of Ninja Village- and Todd's recent encounter with the goddess Vixen. Oh... and they're being watched by 'dark' forces... |
Co-roleplay | Return to Hey Daze | Wildfall, Todd, Fahari and Dash (and his Honorburg ally Cyber Sunset) meet up with several space elves in the Spooky Forest. Leaving a few elves behind for cover, they enter the Morlencir portal to Hey Daze.. |
Co-roleplay | Return to Hey Daze | Wildfall and the other heroes enter Hey Daze. Before they can figure what they're doing, they're engulfed in smoke. When it clears up, the heroes have been split up into different smaller groups around Hey Daze, mostly based off memories. Wildfall and Cyber Sunset find themselves in a hellish landscape similar to Sunset's Lone Star. |
Finale 1/4 | Return to Hey Daze | Catrina and her would-be rescuers are still split up into smaller group. Each is dealing with their own particular "hell." For Wildfall and Cyber Sunset, that means battling a gigantic manbull trying to crush them to death. |
Finale 2/4 | Return to Hey Daze | Wildfall's cleverness comes into play against Wild Bull. Some heroes are still dealing with their own problems while others are starting to come reunite. |
Finale 3/4 | Return to Hey Daze | Wildfall tries to recover from the battle as our various groups of heroes make their way towards the Suddenrise Mountains. (Which had, true to their name, suddenly arisen out of nowhere earlier.) |
Finale 4/4 | Return to Hey Daze | The heroes reunited... verses Kadlin Bearsmasher and her forces! In Hey Daze!! For Catrina's soul!!! (Exclamation point level excitement here, folks.) |
Co-roleplay | 10 Scenarios | Wildfall makes his way to the Blood Clan headquarters where he offers to help with all the end-of-world troubles going on. He runs into Sir Fumblies and the space elf Glyn there. He also gets assigned to serve under Tus. To his, let's say, "delight." |
Co-roleplay | 10 Scenarios | After trading barbs with space elf Glyn, the two run into the random Ireacan Jay. Also: Glyn, Wildfall and Goblin Brute Tus battle the Muri-Dan of the Trinity. |
Co-roleplay | 10 Scenarios | Sassy Snake returns! When helping with the wounded gets to be too much, Sassy goes to get some fresh air.. and winds up in the clutches of some thugs! They take her to their camp.. thankfully, Wildfall and Todd Blackpaws are on the scene! |
Finale 1/4 | 10 Scenarios | Cattaras and Glyn lead Wildfall, Todd, Becky Joy, Sassy Snake, and Jay into battle against Kadlin's evil loyalist Knob Goblins.. and their demonic support! Elsewhere: Prince Blahking's Elite 7 battle the New Elite 8. Sir Fumblies, Vixen, Fahari, Catrina and more try to reach Kadlin's tower, where Dash, Konall and space elf Sylenia battle a traitor. |
Finale 2/4 | 10 Scenarios | Wildfall and company finish up with their problems and move on to help Blahking's Elite 7 battle the Elite 8, who are joined by the four managers of 7-Eternal. The assault on the traitor in Kadlin's tower continues. After, Kadlin makes her play for ultimate dark power. |
Finale 3/4 | 10 Scenarios | The enhanced Elite 7/ 8 battles comes to a dramatic conclusion! Meanwhile, Kadlin escapes, leaving a dark beast to battle Dash, Konall and their makeshift army. Konall attempts to pursue his sister Kadlin. |
Kingdom of Loathing (KOL) is a (mostly) original
online game that apparently has something to do with Asymmetric
Publications, LLC, and something called a Jick, who probably copyrighted
and trademarked the thing up the wahoozer. Wahoozer is a word I just made
up. If you don't like it, bite me. And if you refuse to bite me go
to . . . ANYWAY, this is the archive for an interactive writing game
based on KOL, and a specific
clan within- the Kingdom
of KOL. Specific characters belong to their specific owners, specifically,
unless specifically stated otherwise. This game was developed by Joshua
A. Dexter, with rules based in part on Mercenary
and Equinox. This is
a non profit game done for entertainment purposes only. If a rash develops
on your imagination, desist use immediately and consult a physician, psychologist,
or 1-900 psychic for further
assistance. KOL forums,
store, entry
at Answers, KOL's
entry at Archive.org,
and it's entry
at Wikipedia, and KOL's own wiki.
- JAD In other words, I don't own KOL, or KOKOL, and KOKOL doesn't own KOL. Get it?