Official player bio

 

 

Tarvel, the Morlencir warrior

Name: Tarvel Elaydinariel
Height: 6'5
Weight: 142 lbs.
Class: ??
Profession: Princess (space elf military rank, not royalty)
First public appearance: Embrace Eternity, part 1. (Season 2, Mission 6)
First AiL Appearance:  Embrace Eternity part 1
Updated: August 11th, 2016 (through Mission #10.5: The Grand Finale 5/5)

Personality: Tarvel is serious, to the point and always ready for a good fight. You could also call her a "good soldier."

Skills and abilities: Her fierce fighting spirit, her trademark arm cannon, and her sound military mind make her a dangerous opponent and a worthy ally. This is, of course, enhanced and reinforced by her cysuit and a cysuit's myriad of capabilities.

Recent news: Briefly seen in the elven ship outside of Kadlin Bearsmasher's tower.. before the ship gets torn apart.
 

Season II so far: Along with Raven, Jen and Glyn, Tarvel first encounters Sebastian Dash on this world. The four elves and Dash battle the Black Paladin and lackeys.

The elves also battle against the Catalina slavers multiple times, often protecting the slavers' would be victims. Other notable battles include Glyn and Tarvel assisting Dash in a Hey Daze version of Honorburg. The elves also meet up with King MTiger and repeatedly battle members of - or the entire- New Elite 8. Along the way, we discover Tarvel lost a dear friend.

 
Note: Tarvel's history is updated through Season 2's 10th mission, 10 Scenarios.

 

 

Tarvel (First appearance: Holiday )
Appearances Mission Notes
Co-roleplay Holiday Queen Aleena contacts her race, the Morlencir, speaking to Jen about the planet she had been stranded on and requests some elves make the trip to "Loathing." Although she finds some of the names a little silly, Tarvel is interested in the planet, making her way there along with Raven, Glyn and Jen. They meet up with Sebastian Dash. Their ship is then attacked by Black Paladin.
Co-roleplay Holiday Tarvel's arm cannon proves a tactically sound choice as she battles alongside Dash, Jen, Raven, and Glyn against the Elite 7's Black Paladin and Paladin's two allies, Soul Shield and a shadow puppet king. Paladin escapes at the end, capturing Dash and Jen.
cameo Holiday Though not mentioned, Tarvel obviously boards the ship with the other Morlencir after Dash and Jen make their way back to the ship.
Co-roleplay Holiday Tarvel is left to guard the ship while the others meet up with King MTiger and Prince Blahking. Tarvel does fight a bird. We then learn who sent the bird, not that it matters.
Co-roleplay Holiday Tarvel teases Dash about wanting to skip the fight against the Queen of Hate and her card minions, who had been hunting Zed. Dash skips out and misses a fun little battle. Later, Jen vigorously questions Zed over his encounter with Queen Aleena, wondering if Zed had unfairly used his "talents" on her.
Cameo Holiday Jen, speaking on behalf of the space elves (including Tarvel), calls for Dr. Darth to stand down. Elsewhere, the battle against the Catalinan slavers brings together Cattaras Whiteclaw, Sebastian Dash, Becky Joy, Lalucia and more.
Finale 2/2 Holiday Tarvel aids against Hunk as Sir Fumblies, the space elves, and Fahari battle Hunk, I the Mouse, Dr. Darth and the Queen of Hate, plus Zedika Dark and his minions (including two KOL "traitors"). Elsewhere, the desperate battle against the mob of Catalian slavers plays out to the bitter end.
mention Konall's Grudge Glyn mentioned having expected Tarvel to come with for the meeting with Konall but Tarvel didn't make it.
Finale Konall's Grudge There's no time for Tarvel to talk as the battle vrs. Mimi, Kadlin and others starts! Mimi takes Tarvel out of the fight with a couple shots from her twin pistols.
Co-roleplay Guild Warriors II: Machines and Soul A followup to the last roleplay where Kadlin whipped up some horrible weather to cover her escape. Dash, Cattaras and the space elves make a plan then split up to help keep people safe and protect the wounded. Tarvel seems recovered from Mimi's attack.
Co-roleplay Guild Warriors II: Machines and Soul Tarvel's ready for a fight. She gets one in the Distant Forest, where the space elves battle to protect runaway furries from the slavers hunting them.
Finale 1/2 Guild Warriors II: Machines and Soul Tarvel hunts from the streets in a Finale where the space elves, Todd Blackpaws, Sir Fumblies and Kadlin Bearsmasher lead in a war against the slavers. This Finale opening features some interesting insight into the slavers and their mindset & history.
Roleplay Return to Hey Daze Tarvel prepares herself for a trip to Hey Daze and brielfly reflects on a lost friend. (Unlike those who stay behind, the elves who go to space are not believed to move into an afterlife after dying.)
mention Return to Hey Daze During the return of Cyber Sunset, it's mentioned that Tarvel, Glyn and Dash are already at the meeting point.
Co-roleplay Return to Hey Daze Tarvel, Dash and Glyn joke around as the two make their way north for a meeting with Aleena. Aleena brings Cyber Sunset and a few other elves. Along the way to the meeting, Tarvel and company run into Fahari, Todd Blackpaws and Jarlsboris Wildfall. The elves manage to get up a portal to Hey Daze, through which most of our crew enter.
Co-roleplay Return to Hey Daze Tarvel, along with Sebastian Dash, Glyn, Fahari, Todd Blackpaws and numerous others, have just travelled into Hey Daze in an attempt to free Catrina, whose soul been wrongfully entrapped there. Tarvel is quiet until strange black clouds envelop the group, leaving them broken up into smaller groups. It leaves Dash, Tarvel and Glyn in a ruined version of Honorburg, where Tarvel looks forward to the promised battle.
Co-roleplay Return to Hey Daze Tarvel, Glyn and Dash make their way through a ruined, desolate version of Honorburg, which Dash speculates might be an actual vision of a possible future of the city from overseas, where Dash spent several years. Dash thinks the vision is the aftermath of a future Raruall attack. Later, they're attacked by strange creatures.
Finale 1/4 Return to Hey Daze Tarvel continues to battle alongside Dash while Glyn tries to "hack" Hey Daze itself to put an end to the dystopic illusion of Honorburg. Elsewhere, Todd finds Fahari. The Penguin Mafia find Kadlin. Jay finds.. nothing. Jarlsboris Wildfall and Sunset are being crushed while Becky Joy and Sir Fumblies battle Dr. Darth and Bones. Konall & Zed lose track of Catrina.
Finale 2/4 Return to Hey Daze Tarvel and Dash fight off the monsters in the Honorburg imitation until Glyn is able to hack Hey Daze to create some backup. Also: Kadlin overcomes Aleena's multiple defenses (including a strike from orbit) to battle Aleena and her elven guard. Konall and Zed start towards some mountains that appear out of nowhere. Catrina joins up with Todd and Fahari. Jay fights demons and finds Lou, while Wildfall's gamble to get free of Wild Bull pays off, allowing Cyber Sunset to battle Wild Bull.
Finale 3/4 Return to Hey Daze Dash, Travel and Glyn meet up with Sir Fumblies, Becky and company. Travel and Fumblies compare notes. Like most of the other adventurers, they make their way towards the Suddenrise Mountains.
Finale 4/4 Return to Hey Daze As Kadlin Bearsmasher and her forces battle Dash & Konall's group of adventurers over Catrina's soul, Tarvel and Aleena lead the attack on Kadlin's brutes.
Finale 3/4 Ten Scenarios After Dash and other heroes escape the collapsing tower into the elven spaceship, Tarvel announces the ship is under attack!

Character section

Adventures in Loathing


 Kingdom of Loathing (KOL) is a (mostly) original online game that apparently has something to do with Asymmetric Publications, LLC, and something called a Jick, who probably copyrighted and trademarked the thing up the wahoozer. Wahoozer is a word I just made up. If you don't like it, bite me. And if you refuse to bite me go to . . . ANYWAY, this is the archive for an interactive writing game based on KOL, and a specific clan within- the Kingdom of KOL. Specific characters belong to their specific owners, specifically, unless specifically stated otherwise. This game was developed by Joshua A. Dexter, with rules based in part on Mercenary and Equinox. This is a non profit game done for entertainment purposes only. If a rash develops on your imagination, desist use immediately and consult a physician, psychologist, or 1-900 psychic for further assistance. KOL forums, storeentry at AnswersKOL's entry at Archive.org, and it's entry at Wikipedia, and KOL's own wiki. - JAD

In other words, I don't own KOL, or KOKOL, and KOKOL doesn't own KOL. Get it?