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Logo by Sebastian Dash

 
Mission: 10 Scenarios
MISSION INFORMATION
This is the out of character mission information and RP Notes for what was originally intended to be our final mission ever. Basically, I laid out ten scenarios for the players to take care of or address.

The plan was to do a five part Finale. Instead, I ended up posting four parts and making the fifth part a new mission. And an open mission with no set deadline. We'll see how that goes in the future, hopefully.

In the meantime, this was an excellent mission - but there's only a handful of RP notes here.

NOTE: This mission is unscored. Due to the unfortunate timing and situation of this mission, we had no one to vote for this mission (and probably not for the next either). Because of that, I'll simply skip the "vote card" section and post the Score to date as normal.

RP notes kind of slipped off too after the first eight. Ohwell.

10 Scenarios- which ten get addressed? See for yourself!


MISSION INFO

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The few mission notes we have are below. And for those that didn't get notes? Here.


 

Pieces missing notes:
Becky, Cat, Catt, Jen and Fahari
Dash, Konall and Todd's only co-write
Zed's only solo
Fumblie's first of two solos
Aleena and Konall's only co-write


Konall's last solo
Glyn, Jay and Wildfall's only co-write
Becky, Cat, Catt, Jen and Fahari
Dash, Kadlin, Konall and Todd
Becky, Cat, Catt, Jen and Fahari

Sassy Snake, Todd and Wildfall's only co-write
Fumblie's final solo
Dash, Kadlin and Konall's only co-write

 
Mission notice - archive copy
Posted by: Dash

 
First of all, another thank you to everyone who's been a part of, read, or helped with Adventures of Loathing over our six years plus of messing around and writing some really damned good stories. It's been a challenge and an honor working and writing with everyone. Most of all, it's been fun.

There's ten points hinted on in the Rollover that I am hoping to hit, but first, let me get to this part. I am hoping for very strong roleplaying here. Note we need to plot together when possible - but when that isn't possible, use your best judgment and write. Make. Things. Happen.

Players have freedom to add new challenges and twists as they see fit. Use that power. And feel free to take on the 10 situations directly. It wouldn't be so bad to handle the 9 points here during roleplaying. You can tackle Kadlin - the last situation- as well, but remember we are currently planning on saving that one for last.

Mission 10- here's our ten scenarios. One thing I want to mention, I want our heroes to be backed up against the wall. Constantly pounded away on. Beat up, shoved down. Things can and should go well. Write alone. Write together. Just write if you're at all able. Let's make this the best closing story we can!

Note: We kept details on many of these vague for players to fill out, both to give players more choices in how the story develops and to keep the Rollover under control. Read up on roleplaying. If that gets tough, rely on roleplay notes, which will be a little more important here, I predict.

There's ten main scenarios to deal with. These are roughly listed as they come up in the Rollover, so read it first. How many of the 10 scenarios did you pick up on?

  1. The main goal: Prevent the vision from coming true; stop Kadlin. She's seeking to unleash a great evil within her glaive. We've been building up to this story for a while. It could threaten our world and any number of worlds beyond if it ever gets free.
  2. The Chrono dragon is dying. KOKOL has plans to send someone to help. You might want to get in on this action. This ties into the 'mile long' bubble of certain characters being frozen in time in Kadlin’s vision.
  3. Kadlin's going to transform the Farnsworthy tower if she's able. Spoiler: We're planning on this happening, thanks in part to a mysterious ally. We expect that Philler will be wrapped up in all of this. Somehow.
  4. The Penguin Mafia seizes control of Seaside Town due in large part to Kadlin's actions. We have to fill in the details. Are they acting with the Council? How forceful was the takeover? How complete was it? They seem to be supporting the Goblin uprising which I'll get to next.
  5. The Knob Goblins and Gnollish people are in full uprising. Kadlin's thugs will of course want to take care of this problem. Of course, the Gnollish and Knob Goblins might not be easy for anyone to work with right now, especially since they're being supported by the Penguin Mafia (for profit) and possibly others. I'll leave it into you to fill in those 'others.' This could get pretty dark and twisted. Hopefully.
  6. Kadlin's Elite 8 are moving towards Degrassi in part due to the situation. We'll reveal their full membership- and MTiger's counter to them- hopefully during roleplaying. It should be quite fun if we get to that story. Contact me if you want to start earlier than the information comes out and I'm sure we can work out something.
  7. Dimensional gates are opening at random, thanks to the instabilities in time and space. Plus the gaining of access to the dark ones to our world thanks to the glaive situation. The dimensional rifts will usually bring in something bad. At first, it'll just be Hey Daze (Hay Deze) portals, but later on, we might get visitors from the Mirrorworld, or even the past or future. Or anywhere else your imagination comes up with. They should be factored into your storytelling plans, however.
  8. Ships from around the world are coming our way. Bad news- the first wave of ships will mostly be the evil type coming to the Kingdom. We're talking about potentially 1920's technology (futuristic compared to our mostly bow and arrow technology Kingdom), and several very dangerous beings. But I would expect we'll see ships from Ireaca and around the world. Some are coming to stop Kadlin, while others might want to harness her powers for themselves. Some allies might show up, but I figure we're mostly looking at trouble here.
  9. The Penultimate airship- now dubbed the Ultimate Airship. Hint: It's being controlled by the bad guys. The other ship may or may not be the 'heroes' of our Final Fantasy parody series coming to help. I'll try to post a little more on my vision of what's going on up there, or one of you can take the ball and run with it. Feel free to!
  10. Chaos in the skies. Implied heavily in the vision. This should involve not only the dragons and airships, but other threats as well. Maybe something from KOL? Maybe something from the expanded AIL, or do something original. As I said, chaos is breaking loose throughout the Kingdom and the world.
So there it is. Some of the stories are naturally tied to others, of course. Communicate your plans as best as you can, but don't be afraid to push the story forward as you see fit. Let's see if we can really go out with a bang!

I’d like to see a good part of Kadlin’s vision either start to come true or come very close during the story here.

Goodluck, everyone!

 

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RP notes - archive copy
Posted by: Dash

 
For the last time, at least in our 'first life,' Roleplay notes!

Please, please try to keep up on these, especially early on, as we've a fairly complex story. Especially if you're changing the story as you go.. Thanks!

Goodluck all!

 

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Catrina, Cattaras, Dash, Fahari and Todd - archive copy
Posted by: Dash

 
Okay, since it's our final mission, I figured the best way to start it would be to do a co write with Mitch. Hopefully, Funki Cameron and I can fit one in as well at some point... just for historical reasons. This one features Dash and all of Mitch's player characters as well as a NPC back from the mission he debut in!

Long story short, Cattaras talks to Dash in Seaside Town and helps him track down Catrina, who's punishing herself with a brawl with the locals in a sleazy bar, wrong side of the tracks. Dash tells her to knock it off, since he needs her help with the situation with the Chrono Dragon and all of time potentially ending. That's when the pirate, Coconuts (Rebecca) shows up to offer our heroes a boat ride to the island. She spoke of the dragon's problems a well.

Just to punctuate the importance of things, the vixen and feline goddesses spoke to Dash, Todd, Cattaras, Catrina and Fahari in a vision, where they explained the dragon is dying, and emphasized the severity of the situation, saying "there are several ways that things may go wrong- and any would mean victory for our dark enemy!"

That wasn't the only dark prophesy; there was this line as well. "Beware, my child. Not all who fight with you in this battle will be on your side at the end."

Finally, Fahari revealed a third warning from the vision as well. "I.. I too am at a loss from our meeting. In her parting with me the Goddess said that 'a friend of Felinity’ will help me when it is darkest- and unlock power long hidden."

We end it with the heroes boarding Captain Moran's ship. Note: Coconuts debuted along with her crew, the Chrono Dragon and Moondreams the hippie way back in Season on in the Chrono Quest. Where Catrina also debut.

 

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Aleena, Dash and Jen's only co write - archive copy
Posted by: Dash

 
Another co write is up. This one's basically Aleena explaining to Dash she's been recalled from the planet due to the dangers of Kadlin and the other mages, although it seems the other elves might be staying behind. I guess we'll find out more about that later.

The RP closes with Dash saying goodbye to Aleena and Jen boarding the ship to discuss events with Cattaras. Dash also mentioned while Catrina, Cattaras and Fahari are set to head to the Mysterious Island to deal with the Chrono Dragon, Dash and Todd are set to stay behind in the Kingdom to deal with other matters.. you know, crazy airships, random portals, multiple uprisings against Kadlin, a Penguin Mafia takeover of Seaside Town.

The boring, mundane stuff. Hehe.

 

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Dash and Todd's first of two co-writes - archive copy
Posted by: Dash

 
Okay I should get the notes up on this lil Todd/ Dash action piece titled Shadow Boxing. It opens with a son accompanying his mother south towards the waters near the plains and being ambushed by demon looking beasts. We then back up a few minutes, cutting to Dash and Todd who are heading in land to deal with non-Chrono Dragon problems. They end up, of course, fighting the beasts so the two innocents can flea. But it isn’t that simple.

As they finish off most of the beasts, Todd is revisited by one of the succubses which attempted to drain his life force in Hey Daze. She’s joined by Zedika Dark and an unnamed Mirrorworld version of Todd Blackpaws. (Of course, Dark is Dash’s evil counterpart from the Mirrorworld.) Fortunately, Katherine comes along in time to fight Dark.

We get three separate battles. Todd vrs. his dark self, the succubus vrs. Dash and Swift vrs. Dark. It comes down to Dash taking on the evil Todd (whom Dash dubbed Darkfox) in our dramatic cliffhanger.

 

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Cat, Catt and Jen's only co-write - archive copy
Posted by: Space elf Aleena

 
[11:29] Wilde Tanke: Jen meets Catrina and Cattaras on the ship and ends up on one of the two's cabin room.

 

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Becky, Cat, Catt, Jen and Fahari - archive copy
Posted by: Becky Joy

 
I am late with roleplay notes for "Sailing into a meeting" so I'll do that now.

It focuses on a meeting between Jen, Prince Blahking, Fluffy Hamster, Catrina, Cattaras, Fahari and Becky Joy. They go over the situation and history with the Dragon and KOKOL so it's worth reading just for that. Short story, Catrina, Dash, the pirates and a few others were involved in freeing the dragon from a nasty curse early in Season 1. The dragon is dying now. Due to the curse, its offspring isn't ready to take its duties over - and this could mean time itself is in literal danger.

Blahking starts acting weirdly and rudely out of character when the topic of the Feline goddess comes up. Cattaras ushers the others (except Fluffy who is napping) out of the room to discuss the situation with them, as they note how oddly Blahking is acting. Jen figures it's just stress.

Note we NPC's Blahking and Fluffy for this as their handlers are long gone.

 

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Konall's first of two co-writes - archive copy
Dash and Todd's final co-write - archive copy
Posted by: Dash

 
While I'm here, here's notes on Konall's roleplay. Basically, some new and not totally trustworthy allies present themselves to Konall to help with the fight. Seeing as he's desperate, Konall overlooks the previously mentioned ‘not totally trustworthy' part RP titled "Introduction."

In the piece I titled "Shadow Boxing Finale," we basically bring to an end the fight from the last issue, with our heroes barely able to drive off the attacking succubus, Darkfox and Zedika Dark. Although Todd smashes his guitar over Dark's head, Dash tosses a harmonica to Todd, who uses it to play the same song which he and his Vixen goddess sang not terribly long ago. It was enough to help them drive off their attackers, hopefully sending the succubus back to Hey Daze.

Todd passes out on his last attack, leaving Katherine Swift and Sebastian Dash to carry him as the three press on further into the mainland.

 

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Fumblies, Glyn and Wildfall's only co-writes - archive copy
Posted by: Wildfall

 
A quick writeup on "Duty Calls?" where Jarlsboris Wildfall (my third PC in AIL) has made his way to the outpost controlled by the Blood Faction to lend his aid in these trying times. Blood Clan co commander Sir Fumblies is happy to take the assistance and it looks like space elf Glyn is there to lend some help as well.

The piece ends with Wildfall being assigned to work with Twitch with the Degrassi situation while, well, let me quote the roleplay directly.

Fumblies slipped out of the outpost to go handle what he hoped would be short but profitable personal mission.

 

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Scorecard - archive copy
Posted by: no one

 

(No Scorecard this mission)

 
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Ordered by alphabet
SEASON total to date so far

 
KOL mission point totals- current leader capitalized

  • Aleena - 105
  • Amrus - 1
  • Konall Bearsmasher - 119
  • Todd Blackpaws - 96
  • Cyber Sunset - 55
  • SEBASTIAN DASH - 162
  • Dios - 10
  • Fahari - 93
  • Sir Fumbles - 129
  • Gail (Awakensun)- 13
  • Glyn - 46
  • Jay - 15
  • Jen - 43
  • Becky Joy - 128
  • Lalucia - 17
  • Lapine - 1
  • Raven - 21
  • Sassy Snake - 62
  • Zed Shinestone - 86
  • Obatalatress Summer - 19
  • Tarvel - 38
  • Vixen - 11
  • the werevamp - 2
  • Ozzie Whelk - 35
  • Catrina Whiteclaw - 10
  • Cattaras Whiteclaw - 113
  • Jarlsboris Wildfall - 52
  • Samus X-Treme - 9
  • Xodus - 11
  • Zanther Wolf - 16

 

 

 
Kingdom of Loathing (KOL) is a (mostly) original online game that apparently has something to do with Asymmetric Publications, LLC, and something called a Jick, who probably copyrighted and trademarked the thing up the wahoozer. Wahoozer is a word I just made up. If you don't like it, bite me. And if you refuse to bite me go to . . . ANYWAY, this is the archive for an interactive writing game based on KOL, and a specific clan within- the Kingdom of KOL. Specific characters belong to their specific owners, specifically, unless specifically stated otherwise. This game was developed by Joshua A. Dexter, with rules based in part on Mercenary and Equinox. This is a non profit game done for entertainment purposes only. If a rash develops on your imagination, desist use immediately and consult a physician, psychologist, or 1-900 psychic for further assistance. KOL forums, store, entry at Answers, KOL's entry at Archive.org, and it's entry at Wikipedia, and KOL's own wiki. - JAD!

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