Official player bio

 

 

The Blood clan's sole leader

Name: Sir Fumblie Falanges
Height: 6 foot 2
Weight: 203 lbs
Stat Mastery: Special
Profession: Blood clan leader.
Former profession: Former actor and Feline Empire military leader, current Blood Clan leader
First public appearance: Faraway Land Has Idol Season 3
First AiL Appearance:  Live RP VIII: 8 Bit Finale. Just think how long
Updated: May 15th, 2021 (through The Six's Sinister Hunt)

Personality: Sometimes irritable and just a little bit egocentric, Fumblies nevertheless has demonstrated himself as an excellent leader and tactician. He's the sole leader of the Blood Clan group. Has the ghost of a dead ninja child in his armor and has acted as a mentor to Blackeagle, who, like Fumblies himself, trained in the Ninja Village.

Skills and abilities: Aside from being a talented, if sometimes clumsy, mage, Fumblies also leads a set of Knob Goblin soldiers and brutes against any who he'd choose to oppose. He's also shown some necromantic abilities. Finally, one of his spells lets him turn invisible, though he often has a tough time controlling it. It goes almost without saying that he's an excellent tactician on the field, too. Oh- and the aforementioned ghost in his armor to provide company, a second opinion and companionship. He's often looking for ways to grow his abilities.

Recent news: Last seen after the incident with a force field around Spookyraven mansion in Seaside Town. During that event, he was offered a seat at the Council of Loathing to voice his opinions on behalf of the Blood Clan.
 

The season so far:  Fumblies was very active in the search for Aleena, Dash and Catrina after they were taken hostage by the space bugbears. He also battled Kwadlin, Spookyraven and was even displaced a brief amount through time, causing him to miss other events.
 

 

Sir Fumblies (First appearance: Seaside Town: The Burning )
Appearances Mission Notes
Live RP Seaside Town: The Burning Sir Fumblies and Max Thordicus make their debuts in the fun, exciting third part of the EPIC 8-Bit trilogy, joining Becky, Todd and Konall as they deal with door related riddles and Koopa the turtle-badger and his minions! Awakensun cameos.
Live RP Seaside Town: The Burning After Blahking and Konall bring the lost KOKOL'ers back from the mirror dimension, Becky Joy bumps into Fumblies, who's hunting invisible ninjas.
Finale 1/2 Seaside Town: The Burning Fumblies recruits Blackpaws and Lapine to help the Bearsmashers try to tear down a magical barrier. When it drops on its own, Fumblies ends up battling the Jester King of Beasts, who's secret plan is set to usher in the Feline Empire era! Among the other action, Catrina battles her estranged brother Cattaras. KOKOL battles the Feline Empire and Elite Seven while Seaside Town burns.
Finale 2/2 Seaside Town: The Burning We get a taste of Fumblies vrs. Blake, but the main story here is the fall of Catrina Whiteclaw, which leads to the rise of the Feline Empire. During a respite from the battle, Catrina seduces King MTiger as she slides into darkness.
Co-roleplay End of the Heroic Age: Fallout Quite the twist as Sir Fumblies is literally seduced by Catrina into the Feline Empires, which he'll soon come to regret. Becky cameos and Catrina issues Fumblies his first orders. All looks well for the Feline Empire!
Co-roleplay End of the Heroic Age: Fallout Sir Fumblies starts putting together his Feline Empire platoon and runs into the insanity that is Becky Joy!
Roleplay End of the Heroic Age: Fallout Fumblies begins to assemble his command, and one name stands out; the debuting Scaros. Fumblies gets his insignia for his group, who come across a zombie version of KOKOL vrs. Knob Goblin battle. There's a surprise at the end.
Co-roleplay End of the Heroic Age: Fallout Fumblies battles a half rotted zombified dragon! Just as things start going badly, Becky and Daisuke jump in to help, while invisible Fumblies finds a set of invisible footprints that are somehow glowing.
Roleplay End of the Heroic Age: Fallout Fumblies turns invisible after seeing the zombie dragon fly off in the same direction as the invisible footprints. He's soon kidnapped and dragged off by invisible ninjas. Fumblies eventually sleeps, where he dreams of a mysterious figure who'll end up being known as Kwadlin.
Finale 1/2 End of the Heroic Age: Fallout The season one finale starts with MTiger reflecting on the season and the KOKOL and newly formed Feline Empire come together to battle the zombie uprising, Kadlin and Becky do their best to fight the threat with magic. After Becky leaves, Kadlin comes across Sir Fumblies, who suggests the best way to end the problem would be to finish off the source of it; the Knob Goblin ex King.
Finale 2/2 End of the Heroic Age: Fallout The battle against the zombies rages on as Kadlin leads the united forces against the unending undead! Fumblies and Kadlin call for the troops to go bad as the situation goes from worse to dire, and Kadlin takes desperate measures to put a finality to the battle.
Finale 1/4 End of the Heroic Age: Fallout In the wake of the destruction of Seaside Town, a covert strike force of Fumblies, Vixen and the Bearsmashers sets out to assassinate the Knob Goblin ex king. It's successful. KOKOL and Feline Empire also reach an agreement on the Degrassi Situation.
Live RP Generic Summer Vacation Konall, Dash, and company are enjoying a nice little Summer Vacation week south of the Loathing Kingdom's border. Fumblies shows up in time to join with a traditional el dia de los moxios battle. Fumblies gets offered some goofballs and takes a freebie before joining the others for some dungeoncrawling. Fumblies seems a lil distracted. Amras debuts.
Flashback Generic Summer Vacation Set before the previous piece. Fumblies travels to northern Nearby Plains to figure what the deal is with Farnsworthy's tower. We get to know a few of Fumblies's NPC's. We also see a mysterious figure later known as Kwadlin.
Live RP Generic Summer Vacation There's tension in the party as Fahari and the unnamed werevamp debut. Fumblies, Amrus, Konall and the others deal with snakes, a gameshow host wannabe, and the traps of the dungeon and get some impressive loot as a reward for surviving.
Roleplay Generic Summer Vacation Scaros dreams of a golden crown and Kwadlin again meets Sir Fumblies in a dream. Later, the group finds odd things in Sir Farnsworthy's tower, also known as the tower of unlife.
Finale Generic Summer Vacation Several KOKOL'ers and Feline Empire members enter a dance competition. Sir Fumblies takes first place!
Live RP Royal Scavenger Hunt- Princesses in danger! Fumblies and KOKOL'ers explore a strange ninja village in search of missing princesses. Fumblies fights mini ninjas. They fight through multiple sets of ninjas. Aleena acts like a helpless princess to get them into the camp, but the ninjas prove tougher than expected. The demon Dios debuts, saving the group, kills an innocent ninja child, and teleports Fumblies away from Fumblies's goal, Lady Goblin.
Co-roleplay Royal Scavenger Hunt- Princesses in danger! Tensions rise in the Feline Empire when Dios teleports Fumblies, who didn't want to go, into Catrina's room.. while Catrina is nursing! Dios isn't very popular among the crew. Fumblies storms off and runs into Becky Joy, who insists on accompanying Fumblies.
Co-roleplay Royal Scavenger Hunt- Princesses in danger! Fumblies tries to get away from Becky, only to find out she's ahead of him, hosting a picnic which she insists he join. Becky adds a lot of cuteness to the roleplay. Cattaras joins with the two and reminds them of their orders from Catrina.
Co-roleplay Royal Scavenger Hunt- Princesses in danger! Becky's Knob Goblins meet up with Scaros while Becky and Goblina go shopping. Later on, Cattares tries to spy on Sir Fumblies, but Becky accidentally ruins it.
Finale 3/3 Royal Scavenger Hunt- Princesses in danger! As Dios and Jester King battle Dash & Konall and their allies, Fumblies, Cattaras and Becky rescue six other princesses down south. They battle the demented swordmaster ex Soldier and his minions, who are out to recapture the princesses.
Rollover Return of the Dashing Rogue Princess Jen Li and Lady Goblin call KOKOL'ers and Feline Empire representatives, including Sir Fumblies, to a meeting, where they request assistance tracking down another three princesses who'd gone missing. Fumblies is also interested in finally talking to Lady Goblin one on one.
Roleplay Return of the Dashing Rogue Sir Fumblies meets with Lady Goblin and tries to talk her into claiming her place as Queen to the Knob Goblins. She seems reluctant to embrace the idea.
Finale 1/3 Return of the Dashing Rogue While Becky, Cattaras and Zanther track down information that leads them to the ultimate fight, Aleena's vulnerability to magic cause her and Dash problems. Meanwhile, Sir Fumblies and Kadlin arrive in the city atop the zombie dragon which Kadlin has under her control.
Finale 2/3 Return of the Dashing Rogue With Dash and Cyber Sunset in a desperate situation, the other adventurers and their allies make their way towards the Council base for the final showdown, where Fumblies leads in a veritable army of reinforcements.
Finale 3/3 Return of the Dashing Rogue The Triangle of Barbs mage who had allied with the militant rogue group the Fifth Council turns on them, using a sorcerer's summonist to battle them and the KOKOL/ Feline Empire army! It calls upon dark images of its opponents, leading Fumblies and the others to fight twisted versions of themselves! It's an epic fight with the fate of Aleena and the three princesses on the line.
Rollover The Philler Gang Fumblies is annoyed when he reports Kadlin is missing, only to be almost immediately dismissed. After Fahari confirms what happened, Cattaras and Catrina move Dash and Aleena to the scene - where they're quickly ambushed!
Co-roleplay The Philler Gang Frustrated with leadership in the Feline Empire, Sir Fumblies meets up with Fahari. Aside from some light flirting, the two agree to work together to look for Kadlin. They then come across a battle between the Fifth Column and some mismatched thugs.
mention The Philler Gang Fumblies is mentioned a few times as Scaros, back in the Kingdom, meets up with Princess Zeala and Lady Goblin. (Scaros is quite interested in Lady Goblin.)
Co-roleplay The Philler Gang Fahari meets up with Fumblies, who tells her about the issues he has with the Feline Empire. The two bond and plan to go about saving the princesses, figuring no one else is.
mention The Philler Gang Cattaras mentions Fumblies informed them of Kadlin being missing; Dash passes the information on to Cyber Sunset.
Co-roleplay The Philler Gang Becky Joy notices Fumblies being held by a strange mob (the Philler Gang) and goes to help. Local city heroes and Vixen join in. Cattaras and Fahari catch up, but the fight turns against the heroes as several of them are kidnapped and dragged off!
Roleplay The Philler Gang After speaking with the mysterious Kwadlin in a dream, Sir Fumblies manages to lead a breakout for his brutes and the other prisoners, taking command of the forces. They quickly come under attack by Philler's guards!
Finale 1/2 The Philler Gang Events leading up to Philler capturing our heroes - and several of them escaping- are recapped, along with new information on what happened in the three days leading up to a showdown with Philler.
Finale 2/2 The Philler Gang Fumblie and allies break out of their various traps and confront Philler! Due to a mysterious mirror, all of the allies are zapped away and it comes down to Fumblies and Philler- who has a surprise or two for Fumblies!
Rollover Return to Mirrorworld Sir Fumblies finds himself alone with Cattaras on a strange, mysterious island where they argue and then see a vision of Dash, Konall and Aleena. Philler (Kwadlin) is using magic and drugs to try to force the heroes (and others) to battle each other in the mysterious Mirrorworld!
mention Return to Mirrorworld During a mindlink with Aleena, Dash wonders about Fumblie, Vixen, Becky Joy and others.
Co-Roleplay Return to Mirrorworld Fumblie battles Cattaras until two cavemen show up. Then things get weird and silly.
mention Return to Mirrorworld Kwadlin has plans to spread chaos in this interlude, and Fumblie is a key part of it. Also: Lady Whiteclaw finds out about the visitors from another dimension and their plight, while Konall Numberscruncher has plans to move against her.
mention Return to Mirrorworld Todd tells Fahari that Fumblie is bad news, but she isn't buying into it. They then run into a nervous Becky Joy and the family she's trying to protect.
Roleplay Return to Mirrorworld Fumblie is taking a ship on his way back to the mainland where he is told some of his Goblin Brutes are waiting.
Finale 1/3 Return to Mirrorworld Fumblies and Cattaras meet up with Zanther Wolf and the Mirror dimension's Lady Whiteclaw while elsewhere, Konall and Dash plan, and newcomers to AIL are ready for the final battle.
Finale 2/3 Return to Mirrorworld Fumblies and Cattaras are with Lady Whiteclaw's army as the heroes (and others) come together to battle Philler's dark beasts. Unfortunately, the Mirrorverse version of Konall uses a mind controlling device to subdue the entire group!
Finale 3/3 Return to Mirrorworld Although held under their opponent's control, Sir Fumblies and Konall are able to taunt Philler (Kwadlin) into making a mistake. Then both sides battle it out in a war of attrition until it comes down to Kwadlin against Konall!
Rollover The Third Faction Fumblie isn't happy with the Feline Empire while Konall has his problems with the Kingdom of KOL. Fumblie runs into some disrespectful Penguin Mafia members who want to annex KOKOL's soon-to-be-abandoned outpost.
mention The Third Faction During his discussion with the departing Konall, Dash mentions a "Feline Empire" presence at the outpost, probably referring to the Fumblies Command.
Co-roleplay The Third Faction Things are tense when Sir Fumblies and Konall meet face to face. Zed Shinestone informs both that some penguin forces are coming. The three (and allies, including Gail the hippie aka Awakesun) unite to fight them off, giving birth to the mission's titular third faction.
Finale The Third Faction Dash, Aleena, Cyber Sunset and allies arrive to help the new faction fend off the Penguins but (in spite of clumsy communications) Fumblies and Konall are able to convince them the Feline Empire are coming to attack, leading the Penguins to go after the hostile Feline Empire forces.
Rollover Holiday Zedika Dark is plotting to capture Father Crimbo during the upcoming holidays along with Kwadlin and the managers of Hey Daze- and Dark promises to kill Fumblie.
Roleplay Holiday While reflecting on his time with the Feline Empire and his new faction, Fumblies gets a note from Kwadlin threatening to tell the world about Fumblies being involved in the assassination of the Goblin King. Elsewhere, Fumblies Command member Scaros tries to talk Lady Goblin into returning to the Knob Goblin kingdom to challenge the Feline Empire.
mention Holiday Fahari is out shopping for a nice outfit for Sir Fumblies when Green runs in, desperate to tell her how Becky Joy and Cattaras had been kidnapped by strangers. Fahari realizes they'll need to contact Sir Fumblies for backup.
Co-roleplay Holiday After Zed has a fun confrontation with Father Crimbo, Fumblies holds a meeting where he reveals he was a part of the assassination on the Goblin King- and Fumblies was the one to finish the King off for good. Lady Goblin doesn't take it well.
mention Holiday Zedika Dark is after Fumblie but finds Zed Shinestone instead, and Shinestone is quick to point out Fumblie is nowhere close before the two fight.
Roleplay Holiday Fumblies explains why he killed the Goblin King to Fahari, explaining Kwadlin had manipulated him. She's still on his side. Meanwhile, Scaros talks to the princesses about the same topic, but also speaks to Lady Goblin about seeing himself in a dream- as the new Knob Goblin king.
Roleplay Holiday On his way to help attempt to rescue allies from the slavers, Fumblies instead runs into Hey Daze forces the brute Hulk and the dangerous Dr. Darth. Battle ensues and ends up with Hunk's massive hand around the head of Sir Fumblies.
Finale 1/2 Holiday While other heroes fight the slavers elsewhere, Fumblies, Fahari and Konall lead a group against Dr. Darth and Hunk.
Finale 2/2 Holiday The Hey Daze managers get some backup, but Fumblie and company outsmart them and then go on to help the rest of the heroes battle the dangerous Catalinan slavers!
mention Konall's Grudge While Cattaras and Daisuke are discussing their concerns about Kadlin, Becky Joy seems worried about Konall and Fumblies or Dash and KoKOL taking over the Feline Empire. Or something.
mention Konall's Grudge Upon discovering strange things happening in a mushroom plot, Zed considers but decides against asking Konall or Fumblies for assistance for the time being while he investigates.
mention Konall's Grudge During Zed's dizzying meeting with Becky Joy, Zed remembers Fumblies had mentioned - and warned him- of her.
Rollover Guild Warriors II: Machines and Soul During a meeting where the Council of Loathing requests assistance, the still unnamed third faction is represented by Scaros and the Centaur brothers.
Co-roleplay Guild Warriors II: Machines and Soul Fumblies, Fahari, Todd and Wildfall get news that the slavers they just fought off are using some kind of machine to reanimate their dead, and our quartet of adventurers plan to do something about it!
Co-roleplay Guild Warriors II: Machines and Soul Fumblie, Fahri, Todd and Wildfall enter the quaint, quiet hidden ninja village and talk to a few locals, including the awesome old ninja man. Fahari takes off to handle something else, while the others encounter and briefly battle a bunch of slaver thugs.
mention Guild Warriors II: Machines and Soul Upon seeing Fahari, Zed remembers her from when Fumblies had gathered everyone together recently (probably for the big announcement about Fumblies killing of the Goblin King).
Co-roleplay Guild Warriors II: Machines and Soul While pondering when the slavers will attack again, Wildfall and Fumblie rediscover Todd. The trio then speak with a trio of strange and mysterious ninjas.
mention Guild Warriors II: Machines and Soul Fahari figures while he's no Sir Fumblies, Cattaras would "do in a pinch" (as far as dealing with the problem with a strange machine in Forest Village).
mention Guild Warriors II: Machines and Soul While Fumblies wanders off, seemingly talking to himself, Wildfall and Todd speak with two hot female ninjas.
mention Guild Warriors II: Machines and Soul With Cattaras and Fahari on the verge of flirting, Zed not so subtly reminds her she's with Fumblies.
Co-roleplay Guild Warriors II: Machines and Soul Wildfall and Todd are joking around when they run into a couple slavers, including some undead. The two lay down their weapons when one draws a crossbow on them, but the slavers seem willing to kill them anyway. Luckily, the two ninjas from earlier show up to distract the slavers so Todd and Wildfall can mount a counter offense. Then, Fumblies shows up with his squad, saying he had to talk to a ghost of someone important he killed. They then head to the other side of the village after Fumblies says that's where more of his army are fighting off undead.
Finale 1/2 Guild Warriors II: Machines and Soul The space elves arrive to help with the undead slaver problem, which Fumblies leads his Command against. Meanwhile, Todd plays a majestic, holy song to help turn the tide.
Co-roleplay Return to Hey Daze Joined by Becky and her Goblins Red and Green, Fumblies has a guide (Wolf) to help get him into Hey Daze- but there is the problem of running into demons on the way there. (The interaction between the characters in this one is great!)
Co-roleplay Return to Hey Daze Now in Hey Daze, Fumblies, Wolf, Becky and company have to deal with not only the demon who inadvertently let them in, but also some very nasty surprises at the end.
Co-roleplay Return to Hey Daze Becky, Wolf and Fumblie have to fight Dr. Darth, Hunk and the traitorous necromancer Bones, and he's summoned some demon zombies to do his bidding. Luckily, Fumblies and company have Cattaras on their side!
Finale 1/4 Return to Hey Daze Fumblies, Cattaras, Becky and company are still battling Hunk, Dr. Darth and Bones- and having trouble dealing with the skeletal dragon Bones is riding. Elsewhere, Konall and Zed have found- but lost- Catrina while other allies have their own problems.
Finale 2/4 Return to Hey Daze The traitor Bones explains how long he's been working with Kwadlin. He has a major advantage over Fumblie until the ghost in Sir Fumblies's armor finally speaks again to help Fumblies. Cattaras and Becky battle Dr. Darth and Hunk. Kadlin battles the penguin mafia and space elves while trying to break into Hey Daze. Dash, Zed, Becky, Konall and others struggle with their own Hey Daze problems.
Finale 3/4 Return to Hey Daze With Wolf leading, Fumblies, Becky, Cattaras and company come across their allies, who are also coming together during this Finale. Nearby, Kadlin confronts Dash, Catrina, and the space elves.
Finale 4/4 Return to Hey Daze When Fumblies meets up with Catrina and the adventurers out to save her, his fireballs and leadership tactics prove to be quite helpful in the big battle against Kadlin. Catrina has a surprise waiting for her at the end.
mention 10 Scenarios Cattaras mentions to Catrina that Fumblies and Fahari are an item.
Co-roleplay 10 Scenarios Wildfall arrives at the Blood Clan outpost and discusses what's going on with Fumblies, Glyn and Twitch. Fumblies has somewhere to go first, however.
Co-roleplay 10 Scenarios During a "secret meeting" (where everyone shows up), Konall mentions Fumblie will be dealing with the Elite 8.
Roleplay 10 Scenarios Wolf joins Fumblies, who is on his way to the ninja's village for training. Fumblie explains his plans to go after Kwadlin and Bones. Fumblies and Wolf battle Fake Smashers and their leader from the mirror dimension, where Fumblie recovers broken parts of a glowing crystal shard sword.
Roleplay 10 Scenarios Fumblie and Wolf arrive at the ninja village and find an elder who offers to train Fumblie and restore his crystal sword. Later, he goes to train with the Panda monks, who have questions that Fumblie must answer before they'll train him.
Finale 1/4 10 Scenarios While Dash, Konall and space elf Slyenia struggle to escape the Naughty Sorceress's grip and the rest of the action unfolds around Kadlin's transformed tower, Fumblie is trying to set up a teleportation spell to get them past the majority of battles and into the tower.
Finale 2/4 10 Scenarios Fumblie, Todd and Wildfall get help from the displaced crew of the Penultimate Airship, as they battle against Kadlin's forces, including Knob Goblins, dark beasts and Mirrorworld versions of former allies. Elsewhere, King MTiger battles a controlled Daisuke, Kadlin makes her move against Konall and company, and chaos reigns!
Finale 3/4 10 Scenarios Not much of Fumblie here, although he does dodge being smashed by a demon's tail. Elsewhere, battles pitting Kadlin's dark beasts against Dash and his allies conclude, as do other battles.
Roleplay Mission #10.5: The Grand Finale 5/5 During the Finale, Fumblie avoided a dragon's tail by ducking into a portal, trying to save Fahari. Zedika Dark's former lackey Bandit sneaks through to join him. They get blocked off by a giant baby in a small room, but the ghost of the child in the armor of Sir Fumblies offers to help.
Co-roleplay Mission #10.5: The Grand Finale 5/5 Fumblies and Bandit confront Bones and try to rescue Fahari, who is then possessed by the spirit of her goddess. Unfortunately, Bones summons a dark spirit to counter-attack!
Rollover Transition mission: mafia town During the recap of the first two seasons, we cover Fumblies and Konall forming the Blood Clan.
Finale 2/2 Transition mission: mafia town Sir Fumblies arrives in time to help break up the fighting between the penguin mafia and adventurers, and helps broke a peaceful settlement between all sides in Seaside Town. Also: Fumblies meets Blackeagle!
Co-roleplay CatBird: Search or Rescue Cattaras, Jen and Becky Joy are fighting members of the new Elite 8 - and are in serious trouble when Fumblie shows up to help!
Co-roleplay CatBird: Search or Rescue Becky, Catt and Jen recover. Fumblie tries to find out what happened but when a scout reports Daisuke is nearby, Catt speeds off to confront him!
mention CatBird: Search or Rescue Though Fumblies isn't here as Blackeagle head towards Ninja Village, the presence of Fumblie is still felt in this piece.
mention CatBird: Search or Rescue Blackeagle arrive in Ninja Village, where Fumblie has set it up so they may train and adjust to this new world.
mention CatBird: Search or Rescue After talking with Fumblie, Catt and Jen, Becky is ordered to rest- but finds some ninjas who need help finding missing members. Once Becky and her Goblins help them, they're ambushed!
mention CatBird: Search or Rescue After Becky and her group (including the ninjas) meet with Sassy Snake and her group (including Crimbo elves), Goblina mentions she, Red and Green were lucky enough to be with Fumblie when he headed up the mountains.
mention CatBird: Search or Rescue Becky, Sassy and their entourage have set up camp. Goblina recaps what happened with the Fumblies command, wondering if they're still at the top of the mountain or not. The group decides to head to South Degrassi.
Finale 1/3 CatBird: Search or Rescue Fumblie shows Blackeagle around Ninja Village as they head to the ninja leader. We also are treated to a Toot Oriole flashback. Also: Antics on Captain Horatio's ship. Todd and Wildfall have met some strange future-gals.
Finale 2/3 CatBird: Search or Rescue Fumblie has called together a meeting in Ninja Village where he informs the group gathered there on the dangers of Kwadlin, the bugbears and the dark one's small presence. They later spot a Morlencir ship exploding. Elsewhere, Sassy Snake and company realize there's a fight nearby. Bob (along with Shelldor), Mary Kate and others volunteer go to on land in pursuit of the Toot Oriole. We find out who is on the Morlencir ship with Jen and Cattaras.
Finale 3/3 CatBird: Search or Rescue While Fumblies confronts Kwadlin, others rush to save the Toot Oriole from Larry the demon. Later, the others split up to see who can find the Toot, who is only moved by a selfless act in the end.
mention Rats, Bats and other types of Vermin While meeting Wildfall and Mary Kate, Blackeagle's John mentions working with Fumblie and the ninjas.
Roleplay Mansion's Maniac Mysteries During the battle with Kwadlin, there's an explosion that sends Fumblie and the ghost of the ninja child in his armor through time, leaving them to wonder if they've been thrown into the future or past- and how far.
Roleplay Mansion's Maniac Mysteries It seems like Fumblie and the ghost have been thrown back 80-90 years into the past. Nope. Fumblies finds out about the "strange going ons" around the Spookyraven mansion, as well as the fact Blackeagle have been looking for Fumblies.
Co-roleplay Mansion's Maniac Mysteries Becky, Spaghettigirl and a redhead named Tomato are discussing how to get through the force field. Fumblies and Blackeagle join the conversation. We also see a little of Blackeagle's journey.
Co-roleplay Mansion's Maniac Mysteries Fumblies comes across Wildfall, who is freaking out over Mary Kate being trapped in the force field. They talk to the locals. Blackeagle and Becky head off to get a snack and run across a gadget store that interests John.
Finale 3/3 Mansion's Maniac Mysteries Wildfall gets impatient as Fumblies tries everything to get through the barrier that's walled off the mansion. Once they finally get through, there are members of the Somber Six to battle! Mary Kate, Blackeagle, Becky and more are there, but the Council steps in to demand a non-violent solution on behalf of . . . Uncle Crimbo?!
Rollover Uncle Crimbo's Summertime Renaissance Southern Fair: A GROARING problem During a recap of the Crimbo brothers' time in the Kingdom, the recent face to face confrontation between Fumblies and Lord Spookyraven is touched on. Notes are sent from Uncle Crimbo and the Renaissance Giant as well as Father Crimbo inviting adventurers to a South of the border town.
Finale 2/2 Uncle Crimbo's Summertime Renaissance Southern Fair: A GROARING problem Lots of action south of the border! Bones and Blake Cutler try to ambush Blackeagle but John mentions Fumblies has warned them of Bones's tricks.

Character section

Adventures in Loathing


 Kingdom of Loathing (KOL) is an original parody RPG online game that apparently has something to do with Asymmetric Publications, LLC, and something called a Jick, who's copyrighted and trademarked the. THIS (Adventures in Loathing) is the archive for an interactive writing game based on KOL, and a specific clan within- the Kingdom of KOL. Specific characters belong to their specific owners, specifically, unless specifically stated otherwise. This game was developed by Joshua A. Dexter, with rules based in part on (with permission) Mercenary and Equinox. This is a non profit game done for entertainment purposes only. If a rash develops on your imagination, desist use immediately and consult a physician, psychologist, or 1-900 psychic for further assistance. KOL forums, store,  the KOL TVTrope,   entry at AnswersKOL's entry at Archive.org, and it's entry at Wikipedia, and KOL's own wiki. - JAD

In other words, I don't own KOL, or KOKOL, and KOKOL doesn't own KOL.