Official player bio

Character section
Adventures in Loathing

 

 

Where is the dashing bard? The bugbears captured him but can they keep him?!

Name: Todd Blackpaws
Height: 5'8"
Weight: 148 lbs.
Occupation: Bard, Entertainer, Adventurer, Heartthrob
Stat Mastery: Moxie/ Social
First AiL Appearance: Crossover: Debut of Todd Blackpaws and Lapine!
Updated: January 13th, 2018 (through Maniac's Mansion Mysteries)

Personality: Todd's still Todd after all these years! He's proven to be loyal and trustworthy, even as his mastery over music continues. If he smells like smoke, it's because he's been through the fires of Hey Daze - twice and counting! He's still a flirt despite technically being in a relationship with Lapine. He's still a great guy to party with as well.

Skills and abilities: Todd still masters support offensive-minded songs. He's still a talented lockpick, being a 'former' thief, with enhanced senses, since he's part fox. Only now, he's started occasionally using holy music as well, usually to destroy demons and devils of the literal variety.

Current status: Most recently, Wildfall and Mary Kate were searching for Todd, unaware he was last 'seen' (in a Finale) as a prisoner aboard a space bugbear spaceship!
 

Recent news: Todd and Fahari, after travelling with Blackeagle, Wildfall and Mary, vanished during a battle against Baron von Ratsworth; the two haven't been seen since.

 
Note: Todd's history was updated during Season 3 mission #4, Uncle Crimbo's Summertime Renaissance Southern Fair: A GROARING problem.

WARNING: (MW) denotes mature content. Younger and sensitive viewers are advised to skip. Keep that in mind while reading.

 

 

Todd Blackpaws (First appearance: Guild Warriors: Faction satisfaction)
Appearances Mission Notes
Co-roleplay Guild Warriors: Faction satisfaction A fitting debut late in the mission- Todd Blackpaws and his girlfriend, the mage Lapine walk in on a catfight in the fur-only between Catrina Whiteclaw and Lapine's ex, Vixen. Sebastian Dash informs them of the mission options for this round.
mention Guild Warriors: Faction satisfaction While exploring Seaside Town with Becky Joy, Lapine mentions she has to go meet Todd and Vixen about the meat car competition and invites Becky Joy with.
Finale 1/5 Guild Warriors: Faction satisfaction Todd tries to play peacemaker between Lapine and Vixen in a fun little Finale kick-off.

Jester King of Beasts tries to humiliate and subdue Catrina. Katherine Whiteclaw is down. Sebastian Dash flies into a protective rage. Prince Blahking decides to add his magical talents to the contest. JKOTB throws random objects at Catrina and others and then strategically retreats. Todd's fellow Winking Judge member Guacanator finds out his rocket powered meat car doesn't really have a "slow" speed. Vixen and Lapine disagree on the color of their meatcar so Todd suggests they each make a meat car.

Shamus XTreme thinks he got lost end ended up in Lil Canadia; nope, it's actually South of the Border (way further away). Zanther Wolf and Becky Joy are reunited - but the mysterious Shelly needs to talk to Becky. Finally, Catrina, Katherine and Dash are surrounded by an angry mob. . . and Jester King tries to drop a house on them!

Finale 4/5 Guild Warriors: Faction satisfaction Becky and Zanther Wolf hope their stand will be popular. Todd, Lapine, and Vixen run into Shamus XTreme and Todd's fellow Winking Judge member Guacanator in the bar, with each boasting about winning the competition for his or her clan . . . . and Todd remembering he's with Guac's clan, not Lapine's! Roastermaster Kenny handles the competition but is heckled by the crowd.

Todd, Lapine and Vixen do pretty well trash talking with Guac, but an anti fur agenda keeps them out of the running for the meat car contest. To be fair, bias against Guac almost cost him first.

Rollover War in Seaside Town Todd, Vixen and Lapine are split up as the Knob Goblins are invading Seaside Town!
Co-roleplay War in Seaside Town Poor, innocent Becky Joy is overwhelmed by the Seaside Town invasion, but Todd Blackpaws helps her do the right thing; fight the Goblin invasion and get the innocents out of town!

Princess Precious and her Willy army are featured in this one, as are the Council of Loathing and Blahking.

Finale 2/3 War in Seaside Town Just mentioned as Dash wonders if Lapine and Todd are okay.
Finale 3/3 War in Seaside Town Prince Blahking sends Chibi Cherub's to assign tasks. Guacanator is in trouble against the Jester King of Beasts, but Todd and Becky ride to his aid. They also help clear out the town, with Todd using his musics to help Becky keep focused. Shamus XTreme, Vixen, Lapine, the Bearsmasher siblings and others regroup and battle the half dragon succubus Nipha with Catrina's attacks driving it off but in the epilogue, the heroes are driven out of town as the Knob Goblin invasion takes the town over and prepares to burn it down.
Live RP Seaside Town: The Burning Todd's against rushing into a burning town, but the heroes are determined to stop Seaside Town from burning. The heroes wade in, using KOL elements stench and sleaze as well as water and Becky's ice magic. Spaz even eats some of the flames but Todd might have been right, since they run into the Jester King of Beasts and Cattaras Whiteclaw in the center of town. CrabJeses makes a rare appearance. Becky Joy recruits her first Goblin.
Live RP Seaside Town: The Burning Todd's briefly present in the Live RP but goes off with Konall, Lapine, Becky Joy and maybe others to hold off the Goblin reinforcements while Dash, Kadlin, and Konall lead an unsuccessful battle against Jester King of Beasts and Grillhamo, with MTiger coming in as backup.
Live RP Seaside Town: The Burning Konall and Becky Joy are trying to get Fluffy Hamster's attention, but Todd shows instead. Jester King of Beasts uses a teleport pipe to whisk them into an 8 bit world for this epic first of three parts. Todd assaulted by hippie stench when they meet the then-unnamed hippie, Awakenson. They also run into Keese (bats) in a cave in the digital world.
Live RP Seaside Town: The Burning The hilarity continues in part two of the 8 bit saga. The hippie girl's back and Todd's covering his nose makes it hard to talk. Our heroes run into a village and end up having to fight a 'turtle badger' to prove they're no badgers themselves. (And for the promise of help returning home.)
Live RP Seaside Town: The Burning Todd snarks and provides support music in this hilarious final chapter to the 8 Bit saga, which sees two debuts - Sir Fumblies and Maximal Thordicus! Forgetting about the key under the mat, our heroes battle locked doors and a firebreathing turtle-monster. As well as getting power ups and fighting lots of minions in this hilarious, offbeat, silly and gigantic Live RP.
Cameo Seaside Town: The Burning Todd shows up briefly at the end to establish that the co-write came before the 8-bit saga.
Finale 1/2 Seaside Town: The Burning Right place, right time for Todd, Vixen and Lapine as they join Konall and Kadlin, just in time to challenge the Jester King's magical barrier surrounding the- oops, it vanished on its own! Seaside Town is burning, and someone is planning to betray their king - and to cause several more betrayals on the other side!
Finale 2/2 Seaside Town: The Burning The battle between KOKOL and the Feline Empire continues. When the dead start rising, though, it's too much for either side to handle. Later, the fall of Catrina Whiteclaw comes to a dramatic and unfortunate conclusion!
Co-roleplay End of the Heroic Age: Fallout After Sebastian Dash has a vision from / meeting with the Feline Goddess, he awakens to Todd Blackpaws's healing music. Todd tries to help Dash understand what's going on - and to help Dash deal with the fact Catrina betrayed him and left him to die.
Co-roleplay End of the Heroic Age: Fallout In this excellent co write, Dash and Todd infiltrate the outskirts of Degrassi Knoll, finding a long abandoned outpost to spend the night at. They trade stories, deal with an inconsiderate remark from Dash, and make plans. First thing in the morning is taking on an angry Gnollish mob!
Live RP End of the Heroic Age: Fallout Set a bit earlier in the mission, Konall gives Dash and Todd a boat ride down south, doing some fishing at the same time. They end up fishing the space elf Aleena out of the sea, after her ship had crashed! Introductions are made, and a seamonster is fought.
Finale 2/5 End of the Heroic Age: Fallout The Degrassi situation comes to a head as Todd, Dash and some allies prepare to fight Cattaras, but the tide turns against them. First, new Feline members Samus XTreme and Becky Joy show up with backup. Then, the Muri-Dan appear on the scene!
Finale 3/5 End of the Heroic Age: Fallout The KOKOL/ Feline Empire war continues, with Todd squaring off against Shamus's allies Blake and Mimi. However, it's Shamus's hated enemy Larry who poses a threat to both sides, believe it or not!
Finale 5/5 End of the Heroic Age: Fallout Todd's there with Dash to 'negotiate' the KOKOL Degrassi Knoll outpost with Cattaras and Sir Fumblies. Meanwhile, a plot to assassinate the Knob Goblin ex-King goes down in secret.
Live RP Interim mission: Generic Summer Vacation It's a barfight and a search for a dungeon south of the border as Todd plays music, argues with Vixen and generally helps keep things fun!
Live RP Interim mission: Generic Summer Vacation The debut of Fahari and Armus the unifier sees Todd and the gang pushing deeper into the dungeon, where they run into a crazy old 'game show host' and deal with multiple rooms of traps and monsters. The reward at the end of this insane trip? Food!
Finale Interim mission: Generic Summer Vacation Todd asks "Who's better than a bard" for a dance competition. Answer: A fair few people, as it turns out. He ranks middle of the pack. Not too bad, but not great.
Live RP Royal Scavenger Hunt- Princesses in danger! There's too much going on in this massive Live RP to cover, but basically, Dash, Konall, Fahari and allies go to a ninja village, explore and fight ninja stoogies. Aleena and Dash allow themselves to get taken by ninjas as part of a plan; they run into Todd Blackpaws. They also find a couple princesses to save and ninjas to fight. When the last four ninjas prove too tough to take on, the demon Dios shows up, kills a ninja child and teleports Fumblies back to the Knob without Fumblie's consent.
mention Royal Scavenger Hunt- Princesses in danger! After being force-teleported back to the Knob, Sir Fumblies is upset when he's blamed for not having Lady Goblin. Fumblies mentions having "to put up with antics of Dash and that less than useful bard Todd Blackpaws."
Co-roleplay Royal Scavenger Hunt- Princesses in danger! Todd is out to score with a barmaid and isn't going to let Dash stop him. Todd's singing a different tune when his girlfriend Lapine shows up. They try to talk Todd into helping them rescue Aleena. Lapine and Dash insist he helps, anyway.
Finale 3/3 Royal Scavenger Hunt- Princesses in danger! Todd, Dash and allies battle ghosts, who are weak to stench. Unfortunately for Todd's nose. Jester King of Beasts is up next, but it's the stealthy Aleena who undoes the Jester King's kidnappings.
Co-roleplay Return of the Dashing Rogue Fahari has a vision to explain to Dash and it's up to Todd to make sure he gets it. According to Fahari's vision, Dash is still Catrina's "champion" and the war for her soul has yet to be truly waged.
mention Return of the Dashing Rogue As Dash and Aleena pick out a travelling outfit for Dash for their trip to Honorburg, Dash reflects on the meeting with Todd and Fahari - and Fahari's divine message.
Co-roleplay Return of the Dashing Rogue Aleena and Dash were intimate in a previous piece. When they meet in the tavern, Todd sniffs it out immediately, teasing the two relentlessly. The three and Fahari set out to figure how to get over to Honorburg when a solution presents itself.
Finale 1/3 Return of the Dashing Rogue Very small cameo; Todd's staying by the ship with several others. Meanwhile, Aleena has been kidnapped and her allies (and even some of her rivals) are searching for her and the other missing princesses. Elsewhere, Fumblies and Kadlin Bearsmasher arrive.
Finale 2/3 Return of the Dashing Rogue Another small cameo sees Todd among the backup pouring in for the final battles to save the princesses and Aleena. A mage plots to harness magical energies (or something) from the princesses and Aleena- and it seems the plan is successful!
Finale 3/3 Return of the Dashing Rogue Todd finally gets a few lines, and a little action. He isn't the only one! After a Triangle of Barbs barb uses the Council of the Fifth to summon his powerful sorcerer's summonist, he turns on his allies, forcing the heroes to fight twisted versions of themselves.
Rollover The Philler Gang Todd gets a small cameo when he and Fahari interrupt Catrina's attempts to butter up a couple of just-returned princesses. Later, Fumblies informs Cattaras that Kadlin was kidnapped - which Cattaras passes to Catrina. Konall seems to be the prime suspect!
Co-roleplay The Philler Gang Although Becky Joy is a little suspicious of Blackpaws, she insists he travels with her and her four Knob Goblins anyway. He thinks Goblina has a cute tush. They discuss the city - it's way too busy for Todd's taste - while trying to track down Catrina, Dash and Aleena. They decide to stop by a cute pizza stand with something for everyone! They get involved with a fight between two Honorburg villain factions when Fifth Council battles Geppetto Faction. Blackeagle, Becky and her Goblins find themselves in trouble but some heroes show up and the tide is turned against the villains!

Todd and company head to Spaghetti Heaven. Elsewhere, Jester King of Beasts is now alone - and looking for trouble!

mention The Philler Gang Before running into Fahari, Fumblies reflect on the others who seem to be off doing their own thing, noting Becky had left the ship earlier with Blackpaws . . .
mention The Philler Gang Becky mentions Todd often as she attempts to save Sir Fumblies from the Philler Gang! Vixen, Aleena and Cattaras show up to help, too.
Roleplay The Philler Gang Todd finds himself trapped in a cell with the cute neko-girl (Millie) from the ice cream parlor. A brief flashback establishes how they got there. Todd is intent on making the stay in the cell a short one, but there's a magic protection over the lock . . .
Finale 2/2 The Philler Gang In the second of the two part Finale, we gain a little into recent events and the mindset of Leo. T Philler. Fahari and Cattaras are rescued from a prison by Catt's sister Catrina, Black Paladin and Jester King of Beasts. They go on to find Blackpaws (who'd escaped the prison cell but not the enemy base) and the ice cream parlor girl, Millie.

While that group forms, Dash and Aleena return from a virtual reality alternate life, with Dash being shaken by it. Cattaras and Paladin aid the just-escaped Cyber Sunset and a woozy Vixen against a Fifth Column Death March machine. Once the groups meet up, they rush to battle Leo Philler and his gang, but when it comes down to Fumblies vs. Philler, it turns out Philler has another name; Kwadlin!

Co-roleplay Return to Mirrorworld Becky's amusing her young friend Amy-Anne when they stumble across Blackpaws and Fahari, who are arguing. Thanks to the drugs, Becky is afraid of them- but they talk her into calming down. Becky and Amy take them to meet her family. Cyber Sunset shows up. Then Todd, Becky and Amy go to look for food, with Todd playing a little music and song for the girls.
Finale 2/3 Return to Mirrorworld Todd and Fahari are making their way north when the two scent trouble.

Meanwhile, Sir Fumblies, Cattaras, and a dejected Zanter Wolf dine with this world's Lady Whiteclaw. Elsewhere, Konall and Dash dine with allies and new warriors, who introduce themselves over a meal. Todd, Fahari, Jarlsboris Wildfall, Obatalatress Summer and Becky are there as Cyber Sunset and Xodus manage to put an end to a battles between the heroes. Lady Whiteclaw's forces head into battle, joined by Konall and Dash's forces and Todd & company - but they all fall prey to a mind controlling device!

Finale 3/3 Return to Mirrorworld Blackpaws and the others find themselves unable to move thanks to the "mind divice" of Kwadlin's number one lackey, Konall Numberscruncher, this world's version (?) of Konall. A little trickery from our heroes is just the solution to that! Todd, Fahari, Summer & Wildfall go up against the traitorous Lapine and Bandit as the battle rolls on, eventually coming down to a final battle between Konall and Kwadlin!
Co-roleplay Holiday Wildfall and Lalucia are having fun and discussing the upcoming St. Boris Day festivities and Father Crimbo's role in them when something catches Wildfall's attention and puts him on edge. While trying to find a 'flash of silver,' the two come across Todd Blackpaws, who quickly flirts with Summer, to Wildfall's annoyance.

The three then come across a new face, Lalucia. They mistake her for what she looks like- a child. But it turns out she's a long lived vampire. As they talk, she mentions seeing an attack on unknown individuals. As she describes it, Todd is able to figure out she's talking about Becky Joy and Cattaras, who were recently taken prisoner by slavers. Even knowing they will be over their head, they decide that Todd, Summer and Wildfall will work with Lalucia and their Kobolds to attempt to free Cattaras, Becky, and any other prisoners from the slaver camp.

Co-roleplay Holiday Cattaras and Becky are prisoners - and it sounds like someone tried to force himself on a sleeping Becky but her ice magic protected her, even in her sleep. Cattaras is able to fool the guards, kill them and get the keys. Once they're free, Becky and Cattaras go on the offense, only to notice there's more prisoners! Lucky for them, that's when Lalucia and Todd make their grand save! Many of the prisoners want revenge on the slavers but ultimately, Lalucia and Becky combine their abilities to cover for an escape from the slavers. Lalucia is left exceptionally weak and licks a stray drop of blood over Cattaras's cheek, which Todd teases Cattaras over.
Co-roleplay Holiday Todd and company have set up a camp after they escaped. Kvarca hunts down a live deer so Lalucia can feed off its life energy before the others feed off its meat. Lalucia and Wildfall plot. Lalucia comforts Becky, who is still downbeat and recovering from the events in the cave. Lalucia also confronts Todd and Cattaras over Todd's teasing of her earlier, eventually coming to a tentative understanding after Todd apologizes.
Co-roleplay Holiday While hunting, an escaped furry (Nikovi) finds himself being hunted by slavers and lets out a yell to alert the camp, right before they catch up with him. Todd, Summer and Wildfall unite and jump into action against the invading slavers. Elsewhere, Lalucia does the same and quickly finds herself needing to be rescued by the mysterious enigma Davrom. After his unwanted help, he frees himself from her attempts to trap him, tells her she's been "useful," and escapes into the night.

(This piece has more great interaction between Todd and Wildfall & Summer in spite of it being mostly geared towards action and Lalucia's part.)

Finale 1/2 Holiday When Sebastian Dash joins up to help battle the slavers, Todd's there playing backup.

Elsewhere, Fumblies escapes having his head crushed by Hunk. He and Fahari lead the charge against the forces of Hunk, Dr. Darth, and Queen of Hate, with the latter three stopping to do an impromptu "commercial" for the 7-Eternal.

Finale 2/2 Holiday Todd and his crew conclude the battle with the slavers, who break out fire magic and invisible enemies. They find some surprising allies in the battle vs. the slavers. Meanwhile, Fumblies breaks out an unconventional plan to deal with the Hey Daze bosses - a delicious snack known as Mostless. They then head to help finish off the slavers.
Co-roleplay Guild Warriors II: Machines and Soul Todd's performing at an Inn when he overhears someone talking about the slavers and demands to know more. Turns out the slavers are back, using a machine to raise their dead, and have taken over the hidden Ninja Village. Todd runs into Wildfall and the two avoid a brawl. Then they run into Fahari and Sir Fumblies, who agree to help. They agree to search for more allies and set out for the task.
Co-roleplay Guild Warriors II: Machines and Soul Todd, Wildfall, Sir Fumblies and Fahari have made it to the Ninja Village- and Todd isn't impressed. Fahari gets a spiritual message and has to go. An enigmatic old man helps Todd and company figure out where to go, leading to a brief encounter and battle with the slavers and their new quasi-undead troops.
Co-roleplay Guild Warriors II: Machines and Soul Wildfall and Fumblies search Ninja Village, looking for clues on the slavers. Wildfall hears a sound in a bush and pounces- but it's just Todd. They talk to a trio of strange ninjas and get enigmatic clues before setting out to find where the trouble in Ninja Village is.
Co-roleplay Guild Warriors II: Machines and Soul With Fumblies busy, Todd & Wildfall explore Ninja Village. Todd teases Wildfall over Summer having Wildfall "whipped." Todd gets into his history a little before they two run into some strange-talking female ninjas. There's a lil flirting as they help Todd & Wildfall for help dealing with the slavers.

Todd and Wildfall agree to, of course.

Co-roleplay Guild Warriors II: Machines and Soul Wildfall and Todd discuss the locals and mock the slavers for their stench as they engage in playful banter. Then they run into an undead slaver who has a rather large sword and backup. Surrounded, Todd and Wildfall surrender - but the slavers plan to kill them anyway!

Before that can happen, the ninja girls from earlier show up to provide a distraction. After running the slavers off for the moment, Todd and Wildfall run into Fumblies, who explains he had ghost issues to deal with.

Finale 1/2 Guild Warriors II: Machines and Soul Lead by Xion the Deranged and mastermind Slick, the slavers are ready to destroy our heroes. Inspired by ninjas Hope and Destiny, Wildfall and Todd rush into battle. They find themselves aided by the space elves - and Todd finds himself aided the a deity known only as. . . . the Vixen, making Todd the hero of this part of the story.
Co-roleplay Return to Hey Daze Todd and Wildfall are in Spooky Forest as Todd explores for a sign of his spiritual connection with the Vixen from the GW II Finale; Wildfall asks Todd about it. Fahari shows up as well, offering her advice- and warning Todd the Dark Ones' eyes may be upon him as well. Todd suspects they are being watched.

Turns out his unnamed flipworld version and Zedika Dark are keeping tabs on the two - and fighting with each other.

Co-roleplay Return to Hey Daze Sebastian Dash meets up with two Morlencir elves, a teasing Glyn and a more serious Tarvel, in a field near the Distant Woods. Nearby, Todd, Fahari and Wildfall (who is narrating at first for some reason) explore the woods and run into Dash, Glyn and Tarvel. They're joined by Honorburg's Cyber Sunset as well as Aleena and other elves.

Dash lays out the mission; get into Hey Daze via a Morlencir created portal, find and save Catrina, and get the Hey Daze out of. . . er. . . Hey Daze.

Co-roleplay Return to Hey Daze Todd, Dash, the elves and company are in Hey Daze. Aleena reports that even with drones, it's impossible to keep track of where they are. As they plan out where to head, a strange smoke descends upon them. When it dissolves, the heroes are scattered. Todd finds himself in a bordello, surrounded by beautiful vixens and kitsune. Although when Todd realizes they're disguises for succubi, they turn on him and Todd flees.

Elsewhere: Fahari finds herself reliving her worst memory, that of losing her parents. Dash, Glyn and Tarvel find themselves in a vision of a ruined Honorburg (from Dash's past). Wildfall and Cyber Sunset find themselves in a part of Hey Daze morphed to resemble Lone Star (from Cyber Sunset's past).

Roleplay Return to Hey Daze Two of Mitch's characters are featured in this one. Todd is on the run from those succubi when the goddess Vixen shows up to offer him words of encouragement. Todd uses the rules of Hey Daze to his advantage by bringing a memory of Cece and the other girls from the bordello he grew up with. While they engage in a catfight with the Hey Daze succubi, Todd flees!

Meanwhile, Fahari sees through the memory she's living - and identifies the actors in it as actual demons! Her body starts radiating with a holy energy that allows her to tear about the three demons and the scene itself before collapsing.

mention Return to Hey Daze Cattaras reflects on Todd, Dash, Catrina and others as he meets his new trainer Kyomi and her handmaidens Asami and Miyako. Flirtation and passionate moments ensue as Cattaras also trains and learns more about the Chrono Dragon. He also learns the Chrono Dragon may be dying soon, putting time itself in danger.
mention Return to Hey Daze When Sir Fumblies and Becky Joy meet up with Cattaras, Catt jokes that Todd would "blow a gasket" if he ever found out Cattaras had married Becky . . . or something. The group goes on (with guide Wolf) to battle Hunk, Dr. Darth and the traitorous Bones.
Finale 1/4 Return to Hey Daze Todd finds himself stuck in a maze - until he again manipulates Hey Daze to get him out. He next finds Fahari in a dazed state and uninterested in talking about what has happened to her.

Elsewhere, Aleena and her elves prepare for Kadlin's arrival while Kadlin runs into the Penguin Mafia. Jay searches for his shoulder demon Lou. Wildfall and Cyber Sunset are in trouble against a giant monster. Becky, Fumblies, Catt, Wolf and company continue to battle Hunk, Darth, and Bones - and Bones's new pet, a giant skeletal dragon. Dash, Glyn and Tarvel continue to battle in the "ruins of Honorburg" but Glyn thinks he can hack into the "systems" running the Hey Daze illusions.

Finale 2/4 Return to Hey Daze Konall picks a random direction for he and Zed to head in their attempts to find Catrina (again). In the distance in that direction, a whole range of mountains suddenly pop into view. Catrina is right next to the mountains as they spring up. She's then joined in her battle (against minotaurs and demons) by Todd & Fahari.

Also: Kadlin deals with the penguin mafia decisively, blows past the Morlencir metal defenses, forcibly mutates Aleena and Valaria forcibly, shrugs off their attempts to disintegrate her with a laser, battles all four space elves, turns into smoke and escapes through the Morlencir gate into Hey Daze. Elsewhere, Sir Fumblies turns Bones's undead against him while Cattaras, Wolf and a confused Becky Joy manage to get Hunk and Darth to fight each other. Glyn hacks the systems of Hey Daze in an unexpected manner, using Dash's own memories of heroes from years past (including a younger version of Dash) to help him, Dash and Tarvel finish off this strange Honorburg nightmare.

Jay- still insane- finds Lou, who is tied to a piano and eager to get the "story" moving. Wildfall uses his wits and trash talk to distract the giant Wild Bill, long enough for Cyber Sunset to slip free and battle Hey Daze's version of his old nemesis from Lone Star.

Finale 3/4 Return to Hey Daze Catrina explains to Todd and Fahari about the "demonic" part of her soul which took her over. (It wasn't really a demon.) They head through the mountains and run across Konall and Zed; the five head towards the vision of Honorburg in the distance. Wildfall and Cyber Sunset set out towards those very same mountains.

Also: Kadlin enters Hey Daze. Jay frees Lou in an exceptionally stupid and painful manner. Fumblies, Becky, Cattaras and company spot the new "suddenrise" mountains and head there. They meet up with Dash, Tarvel and Glyn. Glyn and Fumblies compare notes on their battles. Also: Catrina & company run into Jay & Lou and are then joined by Aleena and her elves. Kadlin then confronts the group!

Finale 4/4 Return to Hey Daze Todd is one of the many adventurers standing up to Kadlin and her Knob Smashers as the two sides square off in the suddenrise mountains- with Catrina's soul on the line!

It's an epic battle. Todd finds out first hand just how powerful the shoulder demon Lou is. Todd's songs prove pretty useful as well. Kadlin tries to sink her teeth into Dash but he slips free. Becky, Fumblies and Catt catch up. But will it be enough to defeat Kadlin, save Catrina and escape Hey Daze?

Co-roleplay 10 Scenarios Todd's strummin' the tunes at a sleazy penguin controlled bar where Catrina's looking to punish herself. Fahari's there too. Dash and Cattaras show up to stop her. The penguin owner gets upset but the pirate Coconuts (Rebecca) shows up, gets him to back off and joins forces with Todd and company. On their way out, they get a visit from a couple of Catalinan goddesses, just to let them know how serious the situation really is - and it's even worse than Todd, Dash and the heroes realized!
Co-roleplay 10 Scenarios Todd and Dash save a couple from a group of demons who show up out of a portal, only to be ambushed by a succubus (who at one point takes the image of Dash's ex-wife Katlana), Zedika Dark and the Mirrorverse's evil version of Todd! Luckily, Katherine Swift shows up to even the odds. The battle is still raging on as this one comes to a close!
mention 10 Scenarios On the ship ride to help with the Chrono Dragon, Cattaras cracks a joke about Todd not being here to take offense to a joke of his. Later, Prince Blahking acts even more like a jerk than normal.
Co-roleplay 10 Scenarios Todd, Dash and Swift find themselves in serious trouble against the succubus, Dark and "Darkfox," but a little divine performance by Todd might be the key to survival!
mention 10 Scenarios While talking to Wildfall, Morlencir Glyn makes an off handed comment about Todd's lifestyles "matching theirs" in some sense. Sir Fumblies is also in this one.
Co-roleplay 10 Scenarios Todd's wonderful, sensual dream quickly turns into a nightmare of the succubus. He awakes to find himself at a camp with Dash and Katherine, who had hurt her ankle. Dash sneaks off, and is quickly surrounded by Vixen, Lapine, Runic and Bandit! Turns out Dash had sent Vixen and Lapine were on a secret mission for Dash- and they brought back the spoils of it, a glaive that formerly belonged to Zedika Dark! (They also brought Runic and Bandit to their side.) Konall and his allies show up as well. Then Todd and Katherine show up as well. Dash informs Konall the next target is helping the Knob Goblin revolution against Kadlin. Konall then tells Dash of the goal after that; Kadlin's dark tower.
Co-roleplay 10 Scenarios As Kadlin falls deeper under the dark influence of the cursed glaive, her stronghold begins to fall to the rebellion. Knob Goblin Cursi is there as Konall arrives, with backup. Todd's there among Konall and Dash's backup. Todd even uses his music to give Lapine's nitwit Mirrorworld self a boost- but she doesn't say much in the way of thanks. And it IS an epic revolution against Kadlin, but she manages to sneak away. Dash also talks about sending Todd to help rally the revolution.
Co-roleplay 10 Scenarios After helping a stab victim and sensing nearby portals opening, Sassy Snake is pursued by a bunch of thugs. She avoids them and then helps attempt to save a helpless girl from a different group of thugs but passes out from the smell of blood! She wakes up as their prisoner as they wait for their "boss" to arrive. Fortunately, Todd and Wildfall show up under the cover of darkness, taking out the thugs with their usual swagger. Wildfall and Todd tell Sassy to wait while they go to find the other girl she had mentioned- but she does what she always does when ordered to do something; ignores the orders and follows them anyway.
Finale 1/4 10 Scenarios Todd and Becky Joy are happy to be reunited even with "'end of the world business' to attend to," as Todd put it. Although Prince Blahking is taking a group to confront the Elite 8, Cattaras wants the heroes to secure the Degrassi villages first. They find battle against the oddest of enemies. Elsewhere, Catrina, Captain Morgan, Fahari and others try to find a way into Kadlin's tower; Vixen might know a way thanks to the dark glaive she stole from Zedika Dark.

Plus: Dash, Konall and Morlencir Slyenia deal with the deceptive naughty sorceress with a little sleight of mind. Blahking leads an attack on the Elite 8.

Finale 2/4 10 Scenarios Todd and his allies find more allies - the former crew of the Penultimate airship. Their assault is soon cut short as dark beasts attack.

Also: Vixen, Fumblies and company go into battle against the Scream Queen, Zedika Dark & two of new 'pets' of his, and more on the outskirts of Kadlin's tower. The Elite 8 establish domination over Prince Blahking's new Elite 7 - and then Grillhamo summons backup! Dash/ Konall/ Sylenia's battle with the naughty sorceress rages on - and quickly turns into a fight against a revitalized Kadlin, who later flees. While attempting to chase after her, Konall takes a nasty spill out of the side of her tower as she leaves behind a powerful demon to obliterate the heroes.

Finale 3/4 10 Scenarios Todd only plays a small role after his allies join Prince Blahking to battle the Elite 8 and managers of Hey Daze's 7-Eternal. Also: Catrina, Dash and Aleena lead their allies to escape from the collapsing tower into the Morlencir ship but it falls to a demon's attack. Shamus battles I the Mouse. Wildfall attacks Dr. Darth.
Rollover Mission #10.5: The Grand Finale 5/5 In this special update on the status of the "10 scenarios" - some of which still have to be completed - it's mentioned Todd worked briefly for the penguins in Seaside Town while it was under their command. (And still is during this mission.)
Cameo Mission #10.5: The Grand Finale 5/5 While looking for a safe escape route, Sassy's archery saves Todd from a distance, but he seems concerned with her being there. Sassy finds herself prisoner again but this time frees herself and another girl. The two then split up with Sassy trying to decide where to head next.
Co-roleplay Mission #10.5: The Grand Finale 5/5 Todd and Wildfall take a short break after the most recent battle to reflect - and remember they promised to help Sassy Snake with the "thug base thing," as Todd called it. So the two split up to find her faster.
Flashback Mission #10.5: The Grand Finale 5/5 Set before the Elite 7/ 8 battle in the last mission's Finale, Sassy stumbles upon the Knob Brute, Tus, who takes her to the Blood Clan's campsite. Todd's there, eager to get a girl soon. Wildfall and Cattaras are with him. Becky's off sleeping. Jen's there too. They make some small talk, ending with Todd making the mistake of trying to hit on Sassy Snake.
Flashback Mission #10.5: The Grand Finale 5/5 It's still set just before the big Elite battle in Degrassi. Sassy shoots Todd's suggestive comment down quite effectively! Soon after, Sassy suddenly takes off. Wildfall waits behind while Todd follows her. She finds a secret garden hidden in the plains and teaches him about the dangerous but delicious thwockle fruit. She also has him promise if she dies, he'll bury her here. Todd assures her she won't die anytime soon but still makes the promise to her. He then leaves her there to enjoy her new garden for a while.
mention Mission #10.5: The Grand Finale 5/5 Wildfall briefly reflects on recent events with Todd and their decision to split up to try to find Sassy. Wildfall later runs into the ninja prince who mentioned they no longer control the former Penultimate Airship.
mention Mission #10.5: The Grand Finale 5/5 Bandit is the unlikely backup to Sir Fumblies as they try to free Fahari for a battle with Bones, who is then seemingly possessed by a dark one! The Feline (we assume) goddess possesses the unconscious Fahari for a quick epic battle, during which she makes a wisecrack about "vulpin bards."
Finale Mission #10.5: The Grand Finale 5/5 Reunited with an old friend Spaghettigirl, Becky is back to looking for Todd but finds Linger instead. Linger, Sassy Snake, Icy Chez and Bristle had recently tried to ambush a group of thugs but it backfired. Right after Becky promises to help, Todd shows up to announce his support as well.

Note: Spaghettigirl is now known simply as Luna and has dropped her old name.

Using stealth under Todd's leadership, they launch an attack and rescue operation but the real slavers start showing up, complicating things. Luckily, there's all kinds of other backup arriving for Todd and company, including Wildfall, who earlier stumbles across Cattaras and Jen, who tell him of the Ultimate Airship attacks. In fact, such an attack interrupts the battle, leading Cattaras, Jen and Fahari into battle against two members of the crew; a demented jester and a white-haired swordsman. Ultimately the Jester proves treacherous.

Elsewhere: Shelldor and the mysterious ninja run into turtle tamer Bob on the way to the big battle. Council of Loathing member Howe surveys the penguin controlled Seaside Town. Dash, Catrina and Aleena recover near the site of Kadlin's fallen tower while Dash and Aleena consider the possible dangers of the bugbear shaped spaceship which crushed it.

Co-roleplay Transition mission: mafia town Todd brings Wildfall a cup of coffee- but no pastries, sadly for Wildfall. As they joke around and discuss the penguins' takeover of Seaside Town, Todd ducks as Jen rushes through, chased by Cattaras. Wildfall fills them in on what he knows of the mission goals as they each consider the best approach to the complicated problem.
Cameo Transition mission: mafia town While Todd strings his instrument, Wildfall heads to a pastry where he meets the wood elf Alys. Sensing her interest in the space elves, Wildfall invites her to head to Seaside town with him.
Finale 1/2 Transition mission: mafia town Sassy and her crew try to figure what to do concerning the penguins in town; Todd is there to offer help.

Also: Bob and Shelldor join Vikings heading to Seaside Town, where they meet with more Vikings, Cattaras and Jen. Wildfall and Alys try to help out some teenage thugs.

Finale 2/2 Transition mission: mafia town Todd, Sassy, Linger, Icy, and Bristle run into Todd's 'old friend,' but some thinking by Todd gets them out of a jam. They later run into a rather mean spirited Rayvon (Sassy's rival) and her Viking allies. The meeting gets the attention of the nearby penguin enforcers but any fighting has to be put on hold when they have to deal with demons pouring through a portal. After his earlier meeting with the Council of Loathing, Sir Fumblies arrives on the scene. Just when it looks like there's going to be a three way battle, Wildfall suggests the Council and Penguins can work out an agreement to resolve the portal issue. Surprisingly, a turtle (Shelldor) helps out; the Morlencir also offer their assistance.

Elsewhere: John and Sherri (collectively known as Blackeagle) find themselves in Loathing, which is a strange and new world to them. They encounter Kwadlin but Sir Fumblies intervenes on Blackeagle's behalf.

Co-roleplay CatBird: Search or Rescue Wildfall and his lady pal Mary Katherine O'Toole find themselves dealing with some thugs on the nearby plains, but Todd's musical mastery convinces the thugs to wander off. Todd tries to flirt with Mary but Wildfall not so discreetly warns her off. Todd mentions the latest Council quest and then Mary suggests she and Wildfall head into town.
Co-roleplay CatBird: Search or Rescue Wildfall and Mary are surprised to find Todd waiting at Seaside Town's marketplace; Todd points out he just figured they'd go shopping when they got into town. After some joking around, Todd mentions growing up in a cathouse. Mary is shocked to hear this. After his indignation settles, Todd tells Mary the emotional story behind it all and recaps his Hey Daze adventures while Wildfall is off shopping.
mention CatBird: Search or Rescue Wildfall recalls Todd mentioned the Council having a mission to Mary. Later, Wildfall meets Mary's father and ends up agreeing to look after her and their house.
mention CatBird: Search or Rescue Sebastian Dash and Catrina Whiteclaw are prisoners to the mysterious space bugbears but are able to keep their cool as they try to find a way out. Catrina even mentions Todd while teasing Dash.
Co-roleplay CatBird: Search or Rescue Before exploring the Council's HQ, Wildfall and Mary run into Todd. After, they run into Alys and Todd. There's a lot of good, fun exchanges here. Mary introduces the others to an old friend of hers, Captain Horatio. It's then decided that Alsy and Mary will go on the ship with the captain to search for the Toot while Wildfall and Todd head down south to Distant Woods to do the same.
Co-roleplay CatBird: Search or Rescue Todd and Wildfall explore the forest, joking around before they come across a couple of strange (yet totally excellent, sha-wing) girls by the name of Gina and Wilma who are 'seeking the Golden Newbie.' Although the girls are skinny dipping at the point Wildfall and Todd run into them. Anyway, the four set out together.
Finale 1/3 CatBird: Search or Rescue Wildfall and Todd finally find out where those strange gals (Gina and Wilma) have been leading them; to 'change the past' by saving the Toot Oriole from Larry the demon! Also: Catrina, Dash and Aleena try to escape the bugbear spaceship (more specifically, the caves under it). Cattaras is present for a very tense meeting between Daisuke and Prince Blahking.

Also: Shelldor and Bob end up on Horatio's pirate ship. Mary tends to a seasick Alys and later yells at Bob, who keeps getting in the way. The ship then sets out after a mysterious oriole. Flashbacks reveal what the Toot was up to during the 'end of the world' crisis. Sassy runs into Becky Joy, who later meets up with Blackeagle, Fumblies and others.

Finale 2/3 CatBird: Search or Rescue Larry the demon traps Toot, who frustrates him by escaping. Todd then attacks Larry from behind and subsequently distracts him long enough for them to escape. Wildfall later runs into Sassy, who had earlier made her way to the woods along with Bristle, Linger, and Icy; Sassy ran into Serpentina along the way. Daisuke is reluctant to board the Morlencir space scout ship but Jen, Cattaras and Blahking talk him into it. His concerns are later justified when the ship seemingly is destroyed but it turns out the four are actually somewhere else and the ship was unmanned.

Also: Convinced this might be tied to his rival Kwadlin, Fumblies holds a meeting and sets out to investigate the bugbear ship along with Becky, Blackeagle Zap and others. The group (Becky and Blackeagle) help a couple fight off Knob Goblin thugs along the way. The group then sees the Morlencir ship explode to to south, rushing to search for survivors. On the sailor's ship, Bob sends his birds out to try to catch the oriole its following but they come back with fish instead. Later, the ship makes landfall and Mary leads up Bob, Alys and two sailors (Naomi and Omar) in an attempt to find the bird.

Finale 3/3 CatBird: Search or Rescue When a couple black forest creatures jump out at them, Wildfall is split up from Todd and the others during their totally excellent adventure with Gina & Wilma. Soon after, Wildfall runs into Sassy. Todd and others join for a major battle against the demon Larry and later split up to see who can get the Toot Oriole to go back to the Council with the bird.

Also: Mary & her crew meet Tor the Toot. Shelldor flashbacks. Sir Fumblies confronts Kwadlin and Bones. Dash, Aleena and Catrina escape the bugbear force field to their allies beyond - and immediately have to fight the bugbears. Cattaras comes up with a plan to bluff the bugbears.

mention Rats, Bats and other types of Vermin It's raining as Wildfall and Mary make their way to Degrassi- and he mentions that with her white shirt, she might want to fold her arms over her chest in case Todd sees her. Wildfall and Mary then discuss getting their story straight in Degrassi.
Co-roleplay Rats, Bats and other types of Vermin Down in Degrassi, Wildfall and Mary run into Blackeagle - John and Sherri. Wildfall's a bit suspicious of their story- and it almost starts a fight but they sit down and talk it out. After, Wildfall and Mary run into Todd and Fahari, so Mary gets to meet Fahari while Todd and Wildfall tease each other playfully.
Cameo Rats, Bats and other types of Vermin Mary is quite annoyed when Wildfall, Todd and Fahari leave her on her own. She runs into some sailors she knows- Omar and Naomi. Mary then meets another old sailor friend- Captain Horatio. Worried about her plans to pursue Herr Pretzel Nugget, the captain assigns Mary two bodyguards - Omar and Naomi. She isn't happy about it.
Co-roleplay Rats, Bats and other types of Vermin Seeing Wildfall engulfed by a swarm of bats, Mary Kate rushes in to help and the two find themselves in serious trouble. Fortunately, Todd rushes in with a debilitating sonic attack! Fahari, Omar and Naomi rush to help while Mary tries to get Wildfall to back off from the fight- but he's stubborn. They notice Baron von Ratsworth and some Muri-dan in the distance as well.
Co-roleplay Rats, Bats and other types of Vermin Wildfall seems adamant about pretending he isn't hurt and Fahari is spoiling for a fight against the Muri-dan but Todd and Mary Kate convince them the best thing to do is to head to town. As they do, they decide that Todd and Wildfall will hit the deli while Fahari helps Mary Kate shop for medical supplies.
Co-roleplay Rats, Bats and other types of Vermin Now in Degrassi, Todd talks to Wildfall about his feelings for Mary and the two joke about the deli. Fahari talks about her past and consoles Mary Kate on her feelings for Wildfall as the two shop for medicine. Later at the hotel, it's just Wildfall and Mary. She tells him he will need to rest for a few days while he gets her to eat. She starts with dessert.
Co-roleplay Rats, Bats and other types of Vermin After meeting Professor Thurgood, Blackeagle are ambushed by rats and bats but escape into the hotel Wildfall is sharing with Mary, who joins them during this one. At the end of it, Wildfall and Mary agree they should find Todd and Fahari to ask for help with the rat problem.
Finale 1/3 Rats, Bats and other types of Vermin Various Council members are starting to realize there's so much going on in the Kingdom, it's hard to keep track of what the big stories are. They decide to send reporters out to get the top stories and rank them.

Dash, Catrina and Aleena are pursuing the Black Paladin for information on Catrina's kit over at the Knob. Mary and Todd talk to Captain Horatio about the problem with the bats. Later, they find Todd and Fahari; Mary asks their advice on the rats.

Finale 2/3 Rats, Bats and other types of Vermin Blackeagle talk to Todd and Fahari about finding Mary, but they can't offer any help. After they leave, Todd suggests Fahari go help them out.

Spaghettigirl and Becky Joy find a key for Spookyraven manor. Sassy and her squad encounter strange things on the way to the Tavern, where they meet Omar & Naomi and Bob. Gem gets Bristle to help her keep an eye on the so-called "Rat King." Mary finds Todd and Fahari. The two join up for Blackeagle to trail a group of thugs but end up in a fight; Koumori cameos to help Mary out. Catrina, Dash, and Aleena find a fight in the Knob stronghold against Elite Guards - and the Black Paladin.

Finale 3/3 Rats, Bats and other types of Vermin Finale part III is the Council's top news stories!

The fifth story is the shotgun incident in Seaside Town. Just beating it out are the mysterious vigilantes involved in Degrassi - really, it's Catrina, Dash and Aleena's search for the Black Paladin, whom they battle. Catrina rushes a space bugbear and the two vanish, leaving Black Paladin to get the drop on Aleena.

Bristle and Gem think the Rat King has vanished into the old Spookyraven mansion but don't have a key. Luckily, Spaghettigirl (later known as Luna) and Becky show up with the key. The group gets into the mansion and tries- but fails- to stop Lord Spookyraven from being revived upstairs!

The runner-up to the top story involves Ratso crashing into the Typical Tavern, where he ends up fighting Sassy, Bob & his familiars and others. Ratso brings two bruiser rats and a prisoner with him - the street urchin Mole! When Ratso finds himself in trouble, a couple of Trinity members show up, grab him and Mole, and vanish with them.

Todd's in the top story! He comes up with a plan to let Blackeagle, Wildfall, Mary and himself get the drop on the group they'd been following, which includes the Boss Bat and Ratsworth! But while Wildfall and Mary try to deal with Ratsworth, the Boss Bat, Todd and Fahari seem to vanish during this one. Oh, Koumori's there and attacks the crazy Blake-sidekick Mimi, who was battling John and Sherri.

mention Mansion's Maniac Mysteries Mary mentions to Wildfall they need to start looking for Todd and Fahri soon before Wildfall drifts to sleep. Then Mary meets SnowCatCuties, who confuses Mary.
mention Mansion's Maniac Mysteries While rebooting her cysuit, Aleena briefly has to remove her smoke gown, leaving her naked. While bandaging up Dash's leg, Cattaras mentions it's a good thing Todd isn't here to see it.
Finale 3/3 Mansion's Maniac Mysteries A massive battle breaks out in Seaside Town as the adventurers break through the forcefield around the Spookyraven mansion part of town and battle five of the Somber Six and their lackeys - but the battle comes to a strange conclusion.

Also: Todd and Fahari are trapped aboard a strange spaceship with Alys, who asks about the space elves. Outside their prison, Catrina battles Aleena, whose suit is controlled by the Black Paladin!

Character section

Adventures in Loathing


 Kingdom of Loathing (KOL) is an original parody RPG online game that apparently has something to do with Asymmetric Publications, LLC, and something called a Jick, who's copyrighted and trademarked the. THIS (Adventures in Loathing) is the archive for an interactive writing game based on KOL, and a specific clan within- the Kingdom of KOL. Specific characters belong to their specific owners, specifically, unless specifically stated otherwise. This game was developed by Joshua A. Dexter, with rules based in part on (with permission) Mercenary and Equinox. This is a non profit game done for entertainment purposes only. If a rash develops on your imagination, desist use immediately and consult a physician, psychologist, or 1-900 psychic for further assistance. KOL forums, storeentry at AnswersKOL's entry at Archive.org, and it's entry at Wikipedia, and KOL's own wiki. - JAD

In other words, I don't own KOL, or KOKOL, and KOKOL doesn't own KOL.